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Worlds of Design: RPG Gods - Benign or Malign?
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<blockquote data-quote="Yaarel" data-source="post: 8730440" data-attributes="member: 58172"><p>During "roleplay", I have seen that with my own eyes. Even in public, where a library welcomed D&D gamers. The "worshiper" didnt bow down in service to the DM, but the player "prayed" and the DM "answered". This roleplaying "gods" is ick!</p><p></p><p></p><p>False.</p><p></p><p></p><p>Correct. There are no temples, and there are no priests, in Norse culture.</p><p></p><p>The ONLY official religious office, is the shaman: the vǫlva. Her official duty is to be a seer. Today we would call her a psychic. But several are known for other kinds of magic as well.</p><p></p><p>From the various descriptions of these shamans, not one ever mentions the æsir. The æsir arent especially important. In practice, all animistic beings are important. All features of nature are important.</p><p></p><p></p><p>The D&D Druid class is too elemental, and is unsuitable to represent any Norse customs. The shapeshifting is appropriate, but the Bard can shapeshift too. The Bard spell list is thematically excellent.</p><p></p><p>The Sámi shamans are known for weather magic − at least the Norse credit them for some of the arctic blizzards. I do use the Druid class as well as the Bard for these Nordic traditions.</p><p></p><p></p><p>The Norse shamans are known for: psychic readings, healing, illusions, delusions, shapeshifting, outofbody journeys, and teleporting. The Bard class does all of these.</p><p></p><p>The 5e Bard is genuinely appropriate for Norse mythological accuracy and Norse-esque settings.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8730440, member: 58172"] During "roleplay", I have seen that with my own eyes. Even in public, where a library welcomed D&D gamers. The "worshiper" didnt bow down in service to the DM, but the player "prayed" and the DM "answered". This roleplaying "gods" is ick! False. Correct. There are no temples, and there are no priests, in Norse culture. The ONLY official religious office, is the shaman: the vǫlva. Her official duty is to be a seer. Today we would call her a psychic. But several are known for other kinds of magic as well. From the various descriptions of these shamans, not one ever mentions the æsir. The æsir arent especially important. In practice, all animistic beings are important. All features of nature are important. The D&D Druid class is too elemental, and is unsuitable to represent any Norse customs. The shapeshifting is appropriate, but the Bard can shapeshift too. The Bard spell list is thematically excellent. The Sámi shamans are known for weather magic − at least the Norse credit them for some of the arctic blizzards. I do use the Druid class as well as the Bard for these Nordic traditions. The Norse shamans are known for: psychic readings, healing, illusions, delusions, shapeshifting, outofbody journeys, and teleporting. The Bard class does all of these. The 5e Bard is genuinely appropriate for Norse mythological accuracy and Norse-esque settings. [/QUOTE]
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