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Worlds of Design: RPG Gods - Benign or Malign?
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<blockquote data-quote="Lanefan" data-source="post: 8730995" data-attributes="member: 29398"><p>Are? Or were? Big difference.</p><p></p><p>Remember, in theory this is about modelling medieval Norse (or, better, faux-Norse) religion rather than anything it might have morphed into since; much like various other medieval British/European religions bear at times only passing resemblance to what they've since morphed into, that being modern Wicca and its variants.</p><p></p><p>Picking up a phone to call a friend invokes, one hopes, a two-way conversation with someone real. Talking to the sky, on the other hand, is a one-way conversation based on faith; said faith being that the sky will hear you and maybe - in your mind - respond.</p><p></p><p>Consider the difference between calling Bob on the phone and asking to borrow $50 and talking to Odin in hopes that his influence will later cause you to stumble over $50. One's a two-way conversation. The other is a one-way prayer.</p><p></p><p>That said, while any number of historical religions didn't in fact have priests or an equivalent, the game rather demands that their faux-in-setting versions do; and as the game's not a history lesson (at least I bloody well hope it isn't!) I'm quite happy to sweep historical accuracy under the rug in favour of making it playable.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8730995, member: 29398"] Are? Or were? Big difference. Remember, in theory this is about modelling medieval Norse (or, better, faux-Norse) religion rather than anything it might have morphed into since; much like various other medieval British/European religions bear at times only passing resemblance to what they've since morphed into, that being modern Wicca and its variants. Picking up a phone to call a friend invokes, one hopes, a two-way conversation with someone real. Talking to the sky, on the other hand, is a one-way conversation based on faith; said faith being that the sky will hear you and maybe - in your mind - respond. Consider the difference between calling Bob on the phone and asking to borrow $50 and talking to Odin in hopes that his influence will later cause you to stumble over $50. One's a two-way conversation. The other is a one-way prayer. That said, while any number of historical religions didn't in fact have priests or an equivalent, the game rather demands that their faux-in-setting versions do; and as the game's not a history lesson (at least I bloody well hope it isn't!) I'm quite happy to sweep historical accuracy under the rug in favour of making it playable. [/QUOTE]
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