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Worlds of Design: RPG Gods - Benign or Malign?
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<blockquote data-quote="Celebrim" data-source="post: 8732056" data-attributes="member: 4937"><p>He begins by eschewing Pratchett gods that are formed by belief, but I think he ends up in the same place.</p><p></p><p>What he postulates is a sort of reverse Lovecraftian. Like Lovecraft, it postulates that the gods are insane destructive incomprehensible beings by nature, but rather than suggesting worshipping them transforms you into an image of what you worship, that worshipping a god transforms them into an image of you. You cease to be the source of their divine power but you become the source of their divine identity. You are no longer the gods maker, but you are the god's tamer.</p><p> </p><p>In some ways, that's even more ego endorsing than a Pratchett deity. Instead of gods being the uncontrolled and unforeseeable consequences of human ideas, gods are reduced to being some sort of dangerous pet. Lovecraft's world is one of the material insignificance of humanity in the face of blind and indifferent forces of nature beyond human comprehension are control. The Feral God setting is the happy world of all of nature can ultimately be harnessed to serve human desires. Just tickle the god under the chin and say it is such a good god, and it will be your genie.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8732056, member: 4937"] He begins by eschewing Pratchett gods that are formed by belief, but I think he ends up in the same place. What he postulates is a sort of reverse Lovecraftian. Like Lovecraft, it postulates that the gods are insane destructive incomprehensible beings by nature, but rather than suggesting worshipping them transforms you into an image of what you worship, that worshipping a god transforms them into an image of you. You cease to be the source of their divine power but you become the source of their divine identity. You are no longer the gods maker, but you are the god's tamer. In some ways, that's even more ego endorsing than a Pratchett deity. Instead of gods being the uncontrolled and unforeseeable consequences of human ideas, gods are reduced to being some sort of dangerous pet. Lovecraft's world is one of the material insignificance of humanity in the face of blind and indifferent forces of nature beyond human comprehension are control. The Feral God setting is the happy world of all of nature can ultimately be harnessed to serve human desires. Just tickle the god under the chin and say it is such a good god, and it will be your genie. [/QUOTE]
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