Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: RPG Gods - Benign or Malign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 8733703" data-attributes="member: 58172"><p>If both Paladin and Warlock exist in a setting, I see no problem with a character concept doing both. The 5e Paladin is normally nontheistic. A character concept can try to straddle the tension between benefiting from a Warlock patron while striving to maintain the Paladin code of conduct.</p><p></p><p>On the other hand, if the player wants the Warlock patron to be an archfey, but fey doesnt exist at all in the setting, then the DM and the player need to session-zero this to figure out how something analogous might work.</p><p></p><p>I had an issue when playing a 3e game. The DM was fine with whatever sacred concept I wanted for my Cleric. In this case, the problem was, the DM hated cantrips. But for me, I hated mundane weapons. The mundaned caused my character to feel nonmagical in practice. I insisted on a magical at-will. The comprise we reached was: I played an elf character who therefore had bow proficiency. Because of the sacred concept of light as both energy and awareness, the arrows were shafts of light (comparing the D&D cartoon). Mechanically, they were exactly the same as normal arrows, except, they never ran out, and were in fact luminous daylight, in situations where that might matter. For me, it was sufficiently magical for the flavor, and for the 3e DM it was sufficiently mundane, even if with "elven magic." Both of us came away happy with the negotiation.</p><p></p><p></p><p>In my eyes, that isnt "character concept", that is roleplay. Unless the monarch is also the players character, it is the DM who roleplays the monarch.</p><p></p><p></p><p>Yeah.</p><p></p><p>If the DM and player agree on something that impacts both character and world, the DM needs to tweak the world to make room for the concept. It can be work for the DM. A player needs to make sure the DM is having fun too. (We take turns DMing, so we inherently see things from a DMs point of view too.)</p><p></p><p>Heh, to kill a D&D "god" can be a reasonable ambition. But it wont be happening during any levels soon.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8733703, member: 58172"] If both Paladin and Warlock exist in a setting, I see no problem with a character concept doing both. The 5e Paladin is normally nontheistic. A character concept can try to straddle the tension between benefiting from a Warlock patron while striving to maintain the Paladin code of conduct. On the other hand, if the player wants the Warlock patron to be an archfey, but fey doesnt exist at all in the setting, then the DM and the player need to session-zero this to figure out how something analogous might work. I had an issue when playing a 3e game. The DM was fine with whatever sacred concept I wanted for my Cleric. In this case, the problem was, the DM hated cantrips. But for me, I hated mundane weapons. The mundaned caused my character to feel nonmagical in practice. I insisted on a magical at-will. The comprise we reached was: I played an elf character who therefore had bow proficiency. Because of the sacred concept of light as both energy and awareness, the arrows were shafts of light (comparing the D&D cartoon). Mechanically, they were exactly the same as normal arrows, except, they never ran out, and were in fact luminous daylight, in situations where that might matter. For me, it was sufficiently magical for the flavor, and for the 3e DM it was sufficiently mundane, even if with "elven magic." Both of us came away happy with the negotiation. In my eyes, that isnt "character concept", that is roleplay. Unless the monarch is also the players character, it is the DM who roleplays the monarch. Yeah. If the DM and player agree on something that impacts both character and world, the DM needs to tweak the world to make room for the concept. It can be work for the DM. A player needs to make sure the DM is having fun too. (We take turns DMing, so we inherently see things from a DMs point of view too.) Heh, to kill a D&D "god" can be a reasonable ambition. But it wont be happening during any levels soon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: RPG Gods - Benign or Malign?
Top