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Worlds of Design: RPG Gods - Benign or Malign?
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<blockquote data-quote="Celebrim" data-source="post: 8734923" data-attributes="member: 4937"><p>There is an actual system for this in my game world. If a character calls out to a god in a life and death situation, there is between a 1 in 6 and 1 in 36 chance (depending in peity, appropriateness of the request, etc) that if the character hasn't asked for or received a boon from any deity in the last game month that the god will intervene on their behalf. (Gods don't like wasting their time on fools that always need rescue and think the gods are at their beck and call.)</p><p></p><p>The intervention consists basically of the god granting a single spell, but cast at like 30th level of ability so it's usually a really potent spell. There is an effect roll that determines just how much power the god puts forth when they intervene. Most commonly for example a 1st level character would receive a 1st level spell as divine aid. The DM then, acting on behalf of the god, selects what they believe the deity would consider the most appropriate spell in the circumstance to successfully aid the character. Good aligned deities spending a 1st level spell might for example use Sanctuary to effectively remove the character from combat, or cast CLW to heal the character if that might turn the tide. Over the course of about 10 years playing a campaign, it happened four or five times I can remember that deities intervened. One of the most dramatic was the cleric asking her deity for intervention while being mauled by a pack of hellhounds, and rolling really well resulting in the deity sending an angel to intervene (using a summoning spell), but most of the time it was something sanctuary, cure moderate wounds, or fog cloud. </p><p></p><p>In addition to flavor, this is mechanically part of the layers of mechanics in the game that are designed to protect a player from bad luck, and losing characters to just the dice by giving them 'get out of jail' type cards they can use in hard luck situations. This is one of the weaker layers, but I support it for flavor reasons.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8734923, member: 4937"] There is an actual system for this in my game world. If a character calls out to a god in a life and death situation, there is between a 1 in 6 and 1 in 36 chance (depending in peity, appropriateness of the request, etc) that if the character hasn't asked for or received a boon from any deity in the last game month that the god will intervene on their behalf. (Gods don't like wasting their time on fools that always need rescue and think the gods are at their beck and call.) The intervention consists basically of the god granting a single spell, but cast at like 30th level of ability so it's usually a really potent spell. There is an effect roll that determines just how much power the god puts forth when they intervene. Most commonly for example a 1st level character would receive a 1st level spell as divine aid. The DM then, acting on behalf of the god, selects what they believe the deity would consider the most appropriate spell in the circumstance to successfully aid the character. Good aligned deities spending a 1st level spell might for example use Sanctuary to effectively remove the character from combat, or cast CLW to heal the character if that might turn the tide. Over the course of about 10 years playing a campaign, it happened four or five times I can remember that deities intervened. One of the most dramatic was the cleric asking her deity for intervention while being mauled by a pack of hellhounds, and rolling really well resulting in the deity sending an angel to intervene (using a summoning spell), but most of the time it was something sanctuary, cure moderate wounds, or fog cloud. In addition to flavor, this is mechanically part of the layers of mechanics in the game that are designed to protect a player from bad luck, and losing characters to just the dice by giving them 'get out of jail' type cards they can use in hard luck situations. This is one of the weaker layers, but I support it for flavor reasons. [/QUOTE]
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