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Worlds of Design: RPGs as Microcosms of Life
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<blockquote data-quote="Lylandra" data-source="post: 8011279" data-attributes="member: 6816692"><p>Your last anecdote with the two clerics is exactly why I avoid save-or-die-by-1-dieroll effects like the plague in any d20 system. Because the chance of rolling a 1 is much too high for any reasonable (read: "realistic") probability even if you got a character who's basically immune. We've had that problem with PCs who were epic level but died due to rolling a 1 on a reflex saving throw of DC19 when they got a 20+ reflex score. That shouldn't happen, especially not with a 5% chance IMO.</p><p></p><p>"I attack the door and miss it with a 5% chance" as a professional melee character is on the same level, even though less deadly in most cases. </p><p></p><p>Also, be careful to not confuse "life" (which, as I interpret your stance, means "Applying the probabilities of chance and success given by the game to any aspect of the story no matter what", but could also be translated into simply wanting "no plot armor") with "realism". Because, as [USER=22779]@Hussar[/USER] said, people would be suicidial idiots should they choose to become adventurers. There is a reason why, in older times, people usually had to be <em>forced</em> to go to war. And that's with lower chances of death. "Dying heroically" is a fiction trope itself, nothing your usual "real person" would opt for. To quote Sakaguchi, "<em>In the real world things are very different. You just need to look around you. Nobody wants to die that way.</em>"</p></blockquote><p></p>
[QUOTE="Lylandra, post: 8011279, member: 6816692"] Your last anecdote with the two clerics is exactly why I avoid save-or-die-by-1-dieroll effects like the plague in any d20 system. Because the chance of rolling a 1 is much too high for any reasonable (read: "realistic") probability even if you got a character who's basically immune. We've had that problem with PCs who were epic level but died due to rolling a 1 on a reflex saving throw of DC19 when they got a 20+ reflex score. That shouldn't happen, especially not with a 5% chance IMO. "I attack the door and miss it with a 5% chance" as a professional melee character is on the same level, even though less deadly in most cases. Also, be careful to not confuse "life" (which, as I interpret your stance, means "Applying the probabilities of chance and success given by the game to any aspect of the story no matter what", but could also be translated into simply wanting "no plot armor") with "realism". Because, as [USER=22779]@Hussar[/USER] said, people would be suicidial idiots should they choose to become adventurers. There is a reason why, in older times, people usually had to be [I]forced[/I] to go to war. And that's with lower chances of death. "Dying heroically" is a fiction trope itself, nothing your usual "real person" would opt for. To quote Sakaguchi, "[I]In the real world things are very different. You just need to look around you. Nobody wants to die that way.[/I]" [/QUOTE]
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