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Worlds of Design: RPGs as Microcosms of Life
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<blockquote data-quote="Oofta" data-source="post: 8011363" data-attributes="member: 6801845"><p>It's been a long time since I've relied on a single die roll to determine life or death in all but a handful of cases. Strategy, tactics, alliances, plans all make a big difference in my game.</p><p></p><p>However, I also don't want an overly-cautious avoid dice rolls (or conflicts) at all costs game. Challenges are part of the game, if all challenges can be overcome by "smart" gameplay then it's only because the players eliminating all uncertainty. The only way I see to do that is super-cautious gameplay or by convincing the DM there is no uncertainty. The former is boring, the latter relies more on player ability than PC ability. Sometimes for a plan to work the rogue needs to succeed at a stealth check, or the bard needs to successfully deceive the guard.</p><p></p><p>Different groups are going to have different preferences of course. But for me, sometimes you just have to roll the dice and take a chance. Hopefully failure is not PC ending but if there is no risk I don't value the reward.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8011363, member: 6801845"] It's been a long time since I've relied on a single die roll to determine life or death in all but a handful of cases. Strategy, tactics, alliances, plans all make a big difference in my game. However, I also don't want an overly-cautious avoid dice rolls (or conflicts) at all costs game. Challenges are part of the game, if all challenges can be overcome by "smart" gameplay then it's only because the players eliminating all uncertainty. The only way I see to do that is super-cautious gameplay or by convincing the DM there is no uncertainty. The former is boring, the latter relies more on player ability than PC ability. Sometimes for a plan to work the rogue needs to succeed at a stealth check, or the bard needs to successfully deceive the guard. Different groups are going to have different preferences of course. But for me, sometimes you just have to roll the dice and take a chance. Hopefully failure is not PC ending but if there is no risk I don't value the reward. [/QUOTE]
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