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Worlds of Design: Same Humanoids, Different Forehead
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<blockquote data-quote="MGibster" data-source="post: 8372197" data-attributes="member: 4534"><p>Historically speaking, humans in D&D have been the most diverse of all humanoids is appearance, temperament, class, alignment, and culture. You can find those little bastards almost anywhere doing anything. They're very often the race that's in ascendance being the most numerous and dominant on the surface world and are the standard by which all others are judged against. </p><p></p><p>I tend to favor the Star Trek method of humans with funny bumps on their heads and interesting skin colors in regards to humanoids like dwarves, elves, and halflings. We're telling human stories and I think that becomes difficult when you try to get into an alien mindset. Most stories I've read involving alien aliens tends to focus on the humans and how they're dealing with aliens they really don't understand. Though you also have stories where something very inhuman is trying to learn how to be human. (Data from Star Trek for example.) </p><p></p><p>When building a world, I think it's important to ask what purpose a particular humanoid serves in the setting. Why am I adding orcs to the setting? What role do I expect them to fill? In the past, orcs most typically existed as antagonist but these days we've got all sorts of fiction depicting orcs with a bit more nuance. Maybe in this setting orcs used to be like your old school fantasy evil folk but these days they've sown their wild oats and are more interested in peacefully coexisting with their neighbors but still find it difficult as they have a reputation. That might make for an interesting source of conflict in the setting.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8372197, member: 4534"] Historically speaking, humans in D&D have been the most diverse of all humanoids is appearance, temperament, class, alignment, and culture. You can find those little bastards almost anywhere doing anything. They're very often the race that's in ascendance being the most numerous and dominant on the surface world and are the standard by which all others are judged against. I tend to favor the Star Trek method of humans with funny bumps on their heads and interesting skin colors in regards to humanoids like dwarves, elves, and halflings. We're telling human stories and I think that becomes difficult when you try to get into an alien mindset. Most stories I've read involving alien aliens tends to focus on the humans and how they're dealing with aliens they really don't understand. Though you also have stories where something very inhuman is trying to learn how to be human. (Data from Star Trek for example.) When building a world, I think it's important to ask what purpose a particular humanoid serves in the setting. Why am I adding orcs to the setting? What role do I expect them to fill? In the past, orcs most typically existed as antagonist but these days we've got all sorts of fiction depicting orcs with a bit more nuance. Maybe in this setting orcs used to be like your old school fantasy evil folk but these days they've sown their wild oats and are more interested in peacefully coexisting with their neighbors but still find it difficult as they have a reputation. That might make for an interesting source of conflict in the setting. [/QUOTE]
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