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Worlds of Design: Same Humanoids, Different Forehead
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<blockquote data-quote="Ace" data-source="post: 8372408" data-attributes="member: 944"><p>I don't think this is necessary frankly and I think its better making humanoids relatable . In fact I see it as is essential to actually making a game or media for that matter work. Otherwise the amount of investment and subsequently player interest levels decline precipitously. </p><p> </p><p>People play all kinds of easily relatable Dwarves but the machine like Mostul from Runequest's Glorantha are rarely seen for the simple reason that getting into the mindset requires a lot of work . If you aren't going to bother with that than its just a human with different numbers.</p><p></p><p>IME when people play or GM they only have so much available time and effort and each amount of effort spent on weird stuff is time not spent on something else more fun.</p><p></p><p>Some people , groups and the like have more time (well used too before the Internet) or a strong interest in a gaming world which is why you might occasionally see say some of the weird critters from Tekumel in play or an Edorian in Star Trek or a Gammorian in Star Wars or something but otherwise people want to get the game rolling not spend endless hours researching customs of the weird races.</p><p></p><p>Thus generic humanoids or even very human like Dragonborn make for a better experience for most people.</p><h3></h3></blockquote><p></p>
[QUOTE="Ace, post: 8372408, member: 944"] I don't think this is necessary frankly and I think its better making humanoids relatable . In fact I see it as is essential to actually making a game or media for that matter work. Otherwise the amount of investment and subsequently player interest levels decline precipitously. People play all kinds of easily relatable Dwarves but the machine like Mostul from Runequest's Glorantha are rarely seen for the simple reason that getting into the mindset requires a lot of work . If you aren't going to bother with that than its just a human with different numbers. IME when people play or GM they only have so much available time and effort and each amount of effort spent on weird stuff is time not spent on something else more fun. Some people , groups and the like have more time (well used too before the Internet) or a strong interest in a gaming world which is why you might occasionally see say some of the weird critters from Tekumel in play or an Edorian in Star Trek or a Gammorian in Star Wars or something but otherwise people want to get the game rolling not spend endless hours researching customs of the weird races. Thus generic humanoids or even very human like Dragonborn make for a better experience for most people. [HEADING=2][/HEADING] [/QUOTE]
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