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Worlds of Design: Same Humanoids, Different Forehead
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<blockquote data-quote="Steampunkette" data-source="post: 8372544" data-attributes="member: 6796468"><p>So let's look at D&D races logically.</p><p></p><p>Halflings exist in a form of pastoral harmony with their environment. They live in small quiet communities of farmers and are basically just short human peasants. So make them that. No need to get crazy with it.</p><p></p><p>Gnomes, on the other hand, live for -hundreds- of years. You ever met one of those wizened old women who is so hunched over with age she looks 200 and she's the sweetest person you've ever met? Gnomes are her at 3'6" tall. Like halflings, they tend to live out in the woods and be a bit disconnected from society, so maybe drop in some Thees and Thous to their speech to display that they're not "With it" on modern lingo, much less slang.</p><p></p><p>Elves. Elves live for 800 freaking years. And their political outlook is probably formed in the first 100-200 years. After that they become the stuck up hyperconservatives who look down their nose at slang and colloquialisms. Imagine your bigoted uncle only he's been around since the freaking CRUSADES. And can you imagine the -wealth- you can amass in 800 years? Even -menial- laborers could put away a few hundred a year and watch that cash inflate with interest and investments. So absolutely look down on the poor and the immigrant who just hasn't been "Frugal" enough.</p><p></p><p>Dwarves, like elves and gnomes, have a -long- lifespan. But they're also craftsmen, traders, inkeepers, and the like. So play them as being culturally liberal and fiscally conservative. Add in some slang from entirely inappropriate eras and you'll get something -really- interesting. "The vibes here are totally radical, Hip Cat!"</p><p></p><p>Half Orcs: Here for a good time but not a long time...</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8372544, member: 6796468"] So let's look at D&D races logically. Halflings exist in a form of pastoral harmony with their environment. They live in small quiet communities of farmers and are basically just short human peasants. So make them that. No need to get crazy with it. Gnomes, on the other hand, live for -hundreds- of years. You ever met one of those wizened old women who is so hunched over with age she looks 200 and she's the sweetest person you've ever met? Gnomes are her at 3'6" tall. Like halflings, they tend to live out in the woods and be a bit disconnected from society, so maybe drop in some Thees and Thous to their speech to display that they're not "With it" on modern lingo, much less slang. Elves. Elves live for 800 freaking years. And their political outlook is probably formed in the first 100-200 years. After that they become the stuck up hyperconservatives who look down their nose at slang and colloquialisms. Imagine your bigoted uncle only he's been around since the freaking CRUSADES. And can you imagine the -wealth- you can amass in 800 years? Even -menial- laborers could put away a few hundred a year and watch that cash inflate with interest and investments. So absolutely look down on the poor and the immigrant who just hasn't been "Frugal" enough. Dwarves, like elves and gnomes, have a -long- lifespan. But they're also craftsmen, traders, inkeepers, and the like. So play them as being culturally liberal and fiscally conservative. Add in some slang from entirely inappropriate eras and you'll get something -really- interesting. "The vibes here are totally radical, Hip Cat!" Half Orcs: Here for a good time but not a long time... [/QUOTE]
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