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Worlds of Design: Same Humanoids, Different Forehead
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<blockquote data-quote="Augreth" data-source="post: 8372787" data-attributes="member: 6874567"><p>History and culture, as many here already wrote. Plus relationships between the people: the elves once enslaved the orcs, so whenever our half-orc hero is near an elf or even an elven settlement, he totally freaks out, in anger or maybe in fear.</p><p></p><p>Social structure and its influence on the individual, as Mind of tempest mentioned it, are also very interesting ways to differentiate. Especially when our half-orc hero from above comes home to his fellow greenskins and brings his non-orcish friends…</p><p></p><p>In the end a DM can give only directions, the players have to make it happen. Like that mistrusting little half-elf-half-goblin in my group who finally found friendship in his co-adventurerers…</p></blockquote><p></p>
[QUOTE="Augreth, post: 8372787, member: 6874567"] History and culture, as many here already wrote. Plus relationships between the people: the elves once enslaved the orcs, so whenever our half-orc hero is near an elf or even an elven settlement, he totally freaks out, in anger or maybe in fear. Social structure and its influence on the individual, as Mind of tempest mentioned it, are also very interesting ways to differentiate. Especially when our half-orc hero from above comes home to his fellow greenskins and brings his non-orcish friends… In the end a DM can give only directions, the players have to make it happen. Like that mistrusting little half-elf-half-goblin in my group who finally found friendship in his co-adventurerers… [/QUOTE]
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Worlds of Design: Same Humanoids, Different Forehead
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