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Worlds of Design: Same Humanoids, Different Forehead
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8373079" data-attributes="member: 42856"><p>I think it's because they didn't want to introduce the idea of subraces with humans, especially in the current climate. But having Calimshite humans mechanically different from Waterdhavians humans in the same way wood elves differ from high elves wouldn't be out of place, especially since we do away with racial characteristics. And it would explain subraces as cultures for all the other races, making explicit that they are the same types of creatures.</p><p></p><p>I am not sure humans are so "polycultured" in settings. They (supposedly) make up a little less than two-third of the population of Waterdeep. I wouldn't describe the Waterdeep culture as "human" but cosmopolitic. Breland and Aundair differ from each other culturally, but Breland is 44% human, Aundair 51%... it's difficult to say that <em>human</em> cultures are more varied, when human cultures seem to be predominently integrating lots of non-human. Perphaps more than elven or dwarven cities (and even then... The Mror Holds population is 65% dwarves). Unless there is a strong social segregation within the societies, there is a good chance they are influenced by external elements, much like the US is not "England" and Belgium is neither Netherland nor France despite sharing an official language with both (and Germany as well).</p><p></p><p></p><p>Yet, I have seen only praise with Tasha's, that introduced racial feats. If you're not elven, your archer won't be as good at firing an arrow with advantage than an elven one that could take the feat on the way to 20 DEX. So, maybe it's the way to go? Have a group of feature specific to a fantasy race, so obviously those traits are seen only in them, but not in all of them -- so your dwarf doesn't have to be a smith, but most dwarves smith will take the Dwarven Forgemaster feat reducing the time and cost to forge magic weapons and armors by half -- so there is a mechanical reasons dwarves are known for it. And yes, it's a blessing from their god, so even if you're adopted from birth, you can't take it. But you can speak Dwarvish, because that's cultural, not racial, and comes from your subrace/cultural background.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8373079, member: 42856"] I think it's because they didn't want to introduce the idea of subraces with humans, especially in the current climate. But having Calimshite humans mechanically different from Waterdhavians humans in the same way wood elves differ from high elves wouldn't be out of place, especially since we do away with racial characteristics. And it would explain subraces as cultures for all the other races, making explicit that they are the same types of creatures. I am not sure humans are so "polycultured" in settings. They (supposedly) make up a little less than two-third of the population of Waterdeep. I wouldn't describe the Waterdeep culture as "human" but cosmopolitic. Breland and Aundair differ from each other culturally, but Breland is 44% human, Aundair 51%... it's difficult to say that [I]human[/I] cultures are more varied, when human cultures seem to be predominently integrating lots of non-human. Perphaps more than elven or dwarven cities (and even then... The Mror Holds population is 65% dwarves). Unless there is a strong social segregation within the societies, there is a good chance they are influenced by external elements, much like the US is not "England" and Belgium is neither Netherland nor France despite sharing an official language with both (and Germany as well). Yet, I have seen only praise with Tasha's, that introduced racial feats. If you're not elven, your archer won't be as good at firing an arrow with advantage than an elven one that could take the feat on the way to 20 DEX. So, maybe it's the way to go? Have a group of feature specific to a fantasy race, so obviously those traits are seen only in them, but not in all of them -- so your dwarf doesn't have to be a smith, but most dwarves smith will take the Dwarven Forgemaster feat reducing the time and cost to forge magic weapons and armors by half -- so there is a mechanical reasons dwarves are known for it. And yes, it's a blessing from their god, so even if you're adopted from birth, you can't take it. But you can speak Dwarvish, because that's cultural, not racial, and comes from your subrace/cultural background. [/QUOTE]
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