Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Same Humanoids, Different Forehead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jfdlsjfd" data-source="post: 8373816" data-attributes="member: 42856"><p>Maybe 6e should switch to a point-buy system for advantage at character creation. You want to be a typical elf? Pick long-lived, able archer, entrancing appearance and haunting song. Want to be a D&D elf? Pick long-lived, able archer and inborn magic 1. Want to be a nowadays elf? Pick Axe fighter, Beard is Power, Unparalleled Smith and Cave Denizen.</p><p></p><p>Setting book would suggest say, 5 typical traits commonplace for a race to have (maybe with some overlap, so both drows and dwarves can have Cave Denizen) to replicate the feeling of the race in the setting and players would get to select some (either with points or number of pick if they are balanced with each other), potentially from their "racial" list (or cultural list).</p><p></p><p>If you want to take something that is not common, onus is on you to write that into your background. "No, I am not an aarockra, I was a wizard apprentice and a lab accident made me Winged." So we could have the best of both worlds:</p><p></p><p>1. Racial distinctiveness (because NPCs would take the feats associated to their race)</p><p>2. Liberty for the players (they could choose out-of-list features if they want and get help integrating that into their background, so they could still play against type without losing anything)</p><p>3. A system that wasn't, so far, met with pitchfork and torches (Xanatar's racial feats).</p><p>4. Increased liberty for setting authors. In retro setting, Orcs are associated with five traits that make them Gruumsh Orcs, but in Eberron, they can be druidy. Background and skill acquisition could also work on this mode, with each setting deciding. "We are doing a Tolkien setting, so if you're a Rohirrim, your background give your Animal Handling and Good with Horses, even if you're adopted and not born Rohirrim". On the other hand "In this setting, speaking Sylvan is innate to the Eladrin and their word list even updates whenever they are near a feywild manifest zone... so this language is a racial thing, not a skill you can learn."</p><p></p><p>Dunno. I half-expected Tasha to give us something like that when they spoke about changing character bulding.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8373816, member: 42856"] Maybe 6e should switch to a point-buy system for advantage at character creation. You want to be a typical elf? Pick long-lived, able archer, entrancing appearance and haunting song. Want to be a D&D elf? Pick long-lived, able archer and inborn magic 1. Want to be a nowadays elf? Pick Axe fighter, Beard is Power, Unparalleled Smith and Cave Denizen. Setting book would suggest say, 5 typical traits commonplace for a race to have (maybe with some overlap, so both drows and dwarves can have Cave Denizen) to replicate the feeling of the race in the setting and players would get to select some (either with points or number of pick if they are balanced with each other), potentially from their "racial" list (or cultural list). If you want to take something that is not common, onus is on you to write that into your background. "No, I am not an aarockra, I was a wizard apprentice and a lab accident made me Winged." So we could have the best of both worlds: 1. Racial distinctiveness (because NPCs would take the feats associated to their race) 2. Liberty for the players (they could choose out-of-list features if they want and get help integrating that into their background, so they could still play against type without losing anything) 3. A system that wasn't, so far, met with pitchfork and torches (Xanatar's racial feats). 4. Increased liberty for setting authors. In retro setting, Orcs are associated with five traits that make them Gruumsh Orcs, but in Eberron, they can be druidy. Background and skill acquisition could also work on this mode, with each setting deciding. "We are doing a Tolkien setting, so if you're a Rohirrim, your background give your Animal Handling and Good with Horses, even if you're adopted and not born Rohirrim". On the other hand "In this setting, speaking Sylvan is innate to the Eladrin and their word list even updates whenever they are near a feywild manifest zone... so this language is a racial thing, not a skill you can learn." Dunno. I half-expected Tasha to give us something like that when they spoke about changing character bulding. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Same Humanoids, Different Forehead
Top