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Worlds of Design: Same Humanoids, Different Forehead
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<blockquote data-quote="Hussar" data-source="post: 8374369" data-attributes="member: 22779"><p>I don't think we're on the same page here.</p><p></p><p>My point was race should come with mechanical weight. If it doesn't, then you cannot complain that the races all wind up being humans with bumpy heads. Now, if we're good with that, then fine. But, I thought the point was we wanted non-humans to be different from humans. Well, currently, under the rules that exist right now, there is zero reason why my halfling, dwarf, elf or dragonborn should be the slightest bit different from my human character. Nothing in the game distinguishes them to any real degree. </p><p></p><p>So, if you want differences, then you have to make the differences actually matter. But, there's no reason any of this has to be a disadvantage. That sort of design isn't needed at all.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8374369, member: 22779"] I don't think we're on the same page here. My point was race should come with mechanical weight. If it doesn't, then you cannot complain that the races all wind up being humans with bumpy heads. Now, if we're good with that, then fine. But, I thought the point was we wanted non-humans to be different from humans. Well, currently, under the rules that exist right now, there is zero reason why my halfling, dwarf, elf or dragonborn should be the slightest bit different from my human character. Nothing in the game distinguishes them to any real degree. So, if you want differences, then you have to make the differences actually matter. But, there's no reason any of this has to be a disadvantage. That sort of design isn't needed at all. [/QUOTE]
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Worlds of Design: Same Humanoids, Different Forehead
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