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Worlds of Design: Same Humanoids, Different Forehead
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<blockquote data-quote="EzekielRaiden" data-source="post: 8375380" data-attributes="member: 6790260"><p>Whereas for me, I prefer to take the tack of doing what I can to support players in finding (or developing) the uniqueness of each thing, if it's warranted, or demonstrating that it <em>isn't</em> that unique.</p><p></p><p>For example, I have among other characters a Tiefling Bard and a Half-Orc Ranger as players in my Dungeon World game. (Well, the Ranger is currently on a personal-leave hiatus, but I'll use the character as an example anyway.) For the former, we've come to realize that...for the most part, being a tiefling <em>isn't</em> really much different from being a normal human in this world. Sure, they exist, and occasionally they get some flak, but the vast majority of people understand that this is literally just the body a person was born with (most of the time) and that it's what they <em>do</em> that matters, not whether they have skin that isn't a shade of brown or whether they happen to have a tail. But we've also learned that this character <em>in specific</em>, separate from pretty much all other tieflings (except his two brothers), has some Real Weird genealogy stuff going on on his dad's side, and that his succubus great-grandma (direct maternal-line ancestor) is genuinely good and has reformed and that this is another Big Deal in-universe.</p><p></p><p>By comparison, the Ranger is very specifically dealing with his people being a little bit different. Most orcs and half-orcs live in the Nomad Tribes (who are <em>not</em> barbarians--that's people who don't share the common fundamental culture of the Tarrakhuna), and thus don't tend to reside in cities. But his clan matriarch--his paternal grandmother--has chosen to bring her people into the city, spending the great wealth she had earned earlier in her life to advance her people's welfare and cement them a better life within the city. This has <em>not</em> been entirely popular with their tribe, and the Ranger is pulled between two worlds, with the ambition and cunning to try for the even-greater third option: <em>make his own city</em>. (He <em>also</em> has some special bloodline stuff going on, but that's not directly related in this case.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8375380, member: 6790260"] Whereas for me, I prefer to take the tack of doing what I can to support players in finding (or developing) the uniqueness of each thing, if it's warranted, or demonstrating that it [I]isn't[/I] that unique. For example, I have among other characters a Tiefling Bard and a Half-Orc Ranger as players in my Dungeon World game. (Well, the Ranger is currently on a personal-leave hiatus, but I'll use the character as an example anyway.) For the former, we've come to realize that...for the most part, being a tiefling [I]isn't[/I] really much different from being a normal human in this world. Sure, they exist, and occasionally they get some flak, but the vast majority of people understand that this is literally just the body a person was born with (most of the time) and that it's what they [I]do[/I] that matters, not whether they have skin that isn't a shade of brown or whether they happen to have a tail. But we've also learned that this character [I]in specific[/I], separate from pretty much all other tieflings (except his two brothers), has some Real Weird genealogy stuff going on on his dad's side, and that his succubus great-grandma (direct maternal-line ancestor) is genuinely good and has reformed and that this is another Big Deal in-universe. By comparison, the Ranger is very specifically dealing with his people being a little bit different. Most orcs and half-orcs live in the Nomad Tribes (who are [I]not[/I] barbarians--that's people who don't share the common fundamental culture of the Tarrakhuna), and thus don't tend to reside in cities. But his clan matriarch--his paternal grandmother--has chosen to bring her people into the city, spending the great wealth she had earned earlier in her life to advance her people's welfare and cement them a better life within the city. This has [I]not[/I] been entirely popular with their tribe, and the Ranger is pulled between two worlds, with the ambition and cunning to try for the even-greater third option: [I]make his own city[/I]. (He [I]also[/I] has some special bloodline stuff going on, but that's not directly related in this case.) [/QUOTE]
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