Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Same Humanoids, Different Forehead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8377491" data-attributes="member: 6790260"><p>I think this is the fundamental problem.</p><p></p><p>For some folks, in order for the character to be "not human," they need to be either <em>almost</em> entirely divergent from the human norm (physically, mentally, emotionally, <em>all</em> of it needs to be mostly outside human experience), or <em>actually</em> completely outside whatever things humans might even potentially think or do. E.g., with your example of the Doctor, you could replace him with (say) a vampire, because his emotional responses are (more or less) what a human being's would be if a human being became immortal and hyperintelligent--thus he's "not really" alien, he's "just" Human++.</p><p></p><p>This then leads to the pretty obvious answer that that definition is the problem. If you define "alien" characters to be those that must be so unlike humans we can't really relate or find similarities, then...yeah we're gonna have a pretty hard time finding characters like that. Because almost all of fiction is about eliciting emotional responses or considering unreal-but-conceivable situations. It's hard to have emotional responses if you can't relate to the story in some way, and that includes the characters.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8377491, member: 6790260"] I think this is the fundamental problem. For some folks, in order for the character to be "not human," they need to be either [I]almost[/I] entirely divergent from the human norm (physically, mentally, emotionally, [I]all[/I] of it needs to be mostly outside human experience), or [I]actually[/I] completely outside whatever things humans might even potentially think or do. E.g., with your example of the Doctor, you could replace him with (say) a vampire, because his emotional responses are (more or less) what a human being's would be if a human being became immortal and hyperintelligent--thus he's "not really" alien, he's "just" Human++. This then leads to the pretty obvious answer that that definition is the problem. If you define "alien" characters to be those that must be so unlike humans we can't really relate or find similarities, then...yeah we're gonna have a pretty hard time finding characters like that. Because almost all of fiction is about eliciting emotional responses or considering unreal-but-conceivable situations. It's hard to have emotional responses if you can't relate to the story in some way, and that includes the characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Same Humanoids, Different Forehead
Top