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General Tabletop Discussion
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Worlds of Design: Same Humanoids, Different Forehead
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<blockquote data-quote="rmcoen" data-source="post: 8382433" data-attributes="member: 6692404"><p>I think it is interesting to note the difference between "race" and "culture". In my current campaign, the Three Kingdoms are <em>generally</em> a cosmopolitan area of the world, because of shared strife and holocaust, and "the entire rest of the world is out to get you". In any city, you see beings of [PHB races] in a shared culture. And yet, there are still dwarf clans living under the mountains in all-dwarf settlements; there is still an all-elven "kingdom" (barony, officially) in the heart of a large thick forest in the western kingdom. These locations have a different culture, and are very much <em>not</em> cosmopolitan, despite being part of the Three Kingdoms.</p><p></p><p>If a PC plays an elf from a city, they are part of that greater Kingdom culture; if they are from the Barony of Alfendel, they are part of the "Elven culture". But they are still +2 DEX, advantage against charm spells, and can't be magically slept. (weapon training is... cultural!)</p><p></p><p>The rest of the world is sparsely inhabited by "The Tribes", all goblinoids (loosely defined or reskinned) from "goblin" to "stone giant", and this was <em>their</em> world before the Invaders (Kingdomfolk) came. They are contentious and fractured and self-destructive like Earth humans... but band together (reluctantly) to fight the Kingdomfolk. Individuals are as varied as Earth humans - in fact, the party is currently working for the "BBEG"'s lieutenant on his personal sidequest, all cultural differences aside!</p><p></p><p>And, no orcs.</p></blockquote><p></p>
[QUOTE="rmcoen, post: 8382433, member: 6692404"] I think it is interesting to note the difference between "race" and "culture". In my current campaign, the Three Kingdoms are [I]generally[/I] a cosmopolitan area of the world, because of shared strife and holocaust, and "the entire rest of the world is out to get you". In any city, you see beings of [PHB races] in a shared culture. And yet, there are still dwarf clans living under the mountains in all-dwarf settlements; there is still an all-elven "kingdom" (barony, officially) in the heart of a large thick forest in the western kingdom. These locations have a different culture, and are very much [I]not[/I] cosmopolitan, despite being part of the Three Kingdoms. If a PC plays an elf from a city, they are part of that greater Kingdom culture; if they are from the Barony of Alfendel, they are part of the "Elven culture". But they are still +2 DEX, advantage against charm spells, and can't be magically slept. (weapon training is... cultural!) The rest of the world is sparsely inhabited by "The Tribes", all goblinoids (loosely defined or reskinned) from "goblin" to "stone giant", and this was [I]their[/I] world before the Invaders (Kingdomfolk) came. They are contentious and fractured and self-destructive like Earth humans... but band together (reluctantly) to fight the Kingdomfolk. Individuals are as varied as Earth humans - in fact, the party is currently working for the "BBEG"'s lieutenant on his personal sidequest, all cultural differences aside! And, no orcs. [/QUOTE]
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