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Worlds of Design: Shooting Magic Missiles from Silly Places
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<blockquote data-quote="MNblockhead" data-source="post: 7919276" data-attributes="member: 6796661"><p>I'm pretty happy with my current group and level of silliness. I would not want us to take the game too seriously. This is a time to kick back and unwind with some friends. Most of the jokes are players quipping at each other. I could see this not going over well in other groups as some people can't take a joke at their expense and will take umbrage rather than pay it forward.</p><p></p><p>Tough combats or challenging traps are when we all get the most serious.</p><p></p><p>I have one player who plays a sarcastic gnome wizard who'll make sarcastic comments to antagonists, but that fits his character and isn't really silly and never disruptive. Also, when he is in, say, an intense negotiation the sarcasm is suppressed--he is a smart gnome wizard.</p><p></p><p>That said, there are times when players will have their characters do things that cross over into silliness, but it is maybe once in an eight-hour session or two. Enough to be memorable and funny but not frequent enough to become disruptive or annoying.</p><p></p><p>One example of a regular but not disruptive silly thing one of my players has his character do, which I think adds to the game, is that whenever the party overcomes a trap protecting a treasure chest or room, after the party cleans it out, he'll leave a single copper piece and reset the trap.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7919276, member: 6796661"] I'm pretty happy with my current group and level of silliness. I would not want us to take the game too seriously. This is a time to kick back and unwind with some friends. Most of the jokes are players quipping at each other. I could see this not going over well in other groups as some people can't take a joke at their expense and will take umbrage rather than pay it forward. Tough combats or challenging traps are when we all get the most serious. I have one player who plays a sarcastic gnome wizard who'll make sarcastic comments to antagonists, but that fits his character and isn't really silly and never disruptive. Also, when he is in, say, an intense negotiation the sarcasm is suppressed--he is a smart gnome wizard. That said, there are times when players will have their characters do things that cross over into silliness, but it is maybe once in an eight-hour session or two. Enough to be memorable and funny but not frequent enough to become disruptive or annoying. One example of a regular but not disruptive silly thing one of my players has his character do, which I think adds to the game, is that whenever the party overcomes a trap protecting a treasure chest or room, after the party cleans it out, he'll leave a single copper piece and reset the trap. [/QUOTE]
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