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Worlds of Design: Spelljammer 2.0
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<blockquote data-quote="Stormonu" data-source="post: 8818934" data-attributes="member: 52734"><p>When 2.0 came out, I went back and reread the original campaign set. It is <em>wordy</em>. While the new version is missing full naval combat and random system generation (and a few other tidbits), it covers a lot of things in about half to a quarter of the space. A lot of that was because Spelljammer was full of a lot of concepts that were new at the time that I think people are just used to now. I like 5E's more concise descriptions, and it sometimes gets into things the old setting didn't (space fishing being the one that caught me off-guard).</p><p></p><p>I would certainly like more meat to the 5E rulebook, but at the same time I also like not having to read a whole page to find one piece of information. Overall, if the set had dumped the adventure, or given us 250 or so total pages with which to beef up the rulebook, I think we would have had a stronger release. The current version is fair on its own, good if you have access to the 2E products for further fleshing out and probably will be best with a DM's guild supplement or three.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8818934, member: 52734"] When 2.0 came out, I went back and reread the original campaign set. It is [I]wordy[/I]. While the new version is missing full naval combat and random system generation (and a few other tidbits), it covers a lot of things in about half to a quarter of the space. A lot of that was because Spelljammer was full of a lot of concepts that were new at the time that I think people are just used to now. I like 5E's more concise descriptions, and it sometimes gets into things the old setting didn't (space fishing being the one that caught me off-guard). I would certainly like more meat to the 5E rulebook, but at the same time I also like not having to read a whole page to find one piece of information. Overall, if the set had dumped the adventure, or given us 250 or so total pages with which to beef up the rulebook, I think we would have had a stronger release. The current version is fair on its own, good if you have access to the 2E products for further fleshing out and probably will be best with a DM's guild supplement or three. [/QUOTE]
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