Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Spelljammer 2.0
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="see" data-source="post: 8819703" data-attributes="member: 10531"><p>Are they? Where's that said?</p><p></p><p>The <em>astral dominions</em> of "many" gods can be reached by spelljamming, but the book doesn't say anything about the actual Outer Planes being reachable by ship. The set is clear that these islands and cities are part of the Astral Sea. The implication is that these are specific outposts of the relevant gods, not heaven and hell themselves, divine embassy-ports in the Astral rather than their realms proper.</p><p></p><p>If you're trying to actually reach an Outer Plane in a ship, well, maybe you can do it if, while on the Astral, you can find a color pool of sufficient diameter to the right plane, but since the mechanics aren't specified anywhere, DM's call whether you can actually take a whole ship through a color pool instead of yourself and reasonable gear. And the way color pools work, you're now stuck on the destination plane, with no obvious way to get your ship back.</p><p></p><p>(There is an exception in that a nautiloid can plane shift. This is explicitly specific to a nautiloid, per that ship's entry. Thus a DM can easily have a campaign where you go to heaven and hell by spaceship by letting the players get a nautiloid, but it's not the default way Spelljammer works.)</p></blockquote><p></p>
[QUOTE="see, post: 8819703, member: 10531"] Are they? Where's that said? The [I]astral dominions[/I] of "many" gods can be reached by spelljamming, but the book doesn't say anything about the actual Outer Planes being reachable by ship. The set is clear that these islands and cities are part of the Astral Sea. The implication is that these are specific outposts of the relevant gods, not heaven and hell themselves, divine embassy-ports in the Astral rather than their realms proper. If you're trying to actually reach an Outer Plane in a ship, well, maybe you can do it if, while on the Astral, you can find a color pool of sufficient diameter to the right plane, but since the mechanics aren't specified anywhere, DM's call whether you can actually take a whole ship through a color pool instead of yourself and reasonable gear. And the way color pools work, you're now stuck on the destination plane, with no obvious way to get your ship back. (There is an exception in that a nautiloid can plane shift. This is explicitly specific to a nautiloid, per that ship's entry. Thus a DM can easily have a campaign where you go to heaven and hell by spaceship by letting the players get a nautiloid, but it's not the default way Spelljammer works.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Spelljammer 2.0
Top