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Worlds of Design: Spelljammer 2.0
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<blockquote data-quote="Doctor Futurity" data-source="post: 8826699" data-attributes="member: 10738"><p>I believe the new model is for WotC to publish the book (or set) which then provides inspiration for community content on DMsGuild. However, if no one bothers to expand on the content at DMsGuild then its not a good sign for the future of that setting.</p><p></p><p>DMsGuild has served as a hold-over for a lot of people to either get more mileage out of older content, or to find dedicated fans who have ut together content to fill the gaps where WotC has left things hanging. There are a lot of good planar books at DMsGuild, for example. What it hasn't done so far is provide a lot of Spelljammer material, unfortunately. I suspect that is because the core Spelljammer product is stretched too thin....it's trying to fill the roll of a player's guide, bestiary, setting content, ship guide and campaign adventure in less space than most standard adventure books are given. This was unfortunately not a good approach, making it feel like Spelljammer is a token "product of the week" and maybe something thrown out there with no confidence it had future sustainability....after all, too many other future products to make for other settings who need their token update, it seems.</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 8826699, member: 10738"] I believe the new model is for WotC to publish the book (or set) which then provides inspiration for community content on DMsGuild. However, if no one bothers to expand on the content at DMsGuild then its not a good sign for the future of that setting. DMsGuild has served as a hold-over for a lot of people to either get more mileage out of older content, or to find dedicated fans who have ut together content to fill the gaps where WotC has left things hanging. There are a lot of good planar books at DMsGuild, for example. What it hasn't done so far is provide a lot of Spelljammer material, unfortunately. I suspect that is because the core Spelljammer product is stretched too thin....it's trying to fill the roll of a player's guide, bestiary, setting content, ship guide and campaign adventure in less space than most standard adventure books are given. This was unfortunately not a good approach, making it feel like Spelljammer is a token "product of the week" and maybe something thrown out there with no confidence it had future sustainability....after all, too many other future products to make for other settings who need their token update, it seems. [/QUOTE]
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Worlds of Design: Spelljammer 2.0
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