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Worlds of Design: Stratagems
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<blockquote data-quote="Lyxen" data-source="post: 8395829" data-attributes="member: 7032025"><p>Where does this come from ?</p><p></p><p></p><p></p><p>D&D, apart from the original OD&D, has had little to do with large scales battles, apart from the BECMI War Machine which was completely integrated (For port to 5e, see <a href="https://www.enworld.org/threads/war-machine-for-5e.682597/#post-8395808" target="_blank">here</a>), but in any case, D&D was never meant to be realistic, just simulate what happens in books and movies. Did you see the Rohirrims worried about supply lines in LotR ? No, because it's not exciting, so as for me I'm perfectly happy to handwave it for our groups.</p><p></p><p></p><p></p><p>But why would he ? Of course, if you unbalance the situation too much, it will be unbalanced. But like every fight, unbalance it just enough so that it becomes interesting to be clever about it.</p><p></p><p></p><p></p><p>It does not have to be. Clerics and healing are limited. You can't massively resurrect dead troops, etc. Or you can strike at a commander's tent, kill him and make him non-raisable, for example.</p><p></p><p>As for our groups, stratagems are used all the time, even at small scale, in particular because our games are mostly run around story and role, and we do our best to avoid battles in general.</p><p></p><p>In the last larger scale battle that we had on Avernus, there was a force of were creatures besieging Maggie's Knucklebone fort. The PCs did a lot of scouting about the enemy force, hid infernal warmachines outside the fortress to ambush the ground troops of the were creatures, did not display their own troops on the battlement to keep their strength hidden, etc.</p><p></p><p>That being said, they still had trouble dealing with the larger infernal war machine of the enemy (a Profanator, new type of machine), so in the end they invited it to crash onto the main gate, because the Profanator itself blocked the passage almost as much as the gate, ground troops had been winnowed by the previously hidden machines, and this allowed the Profanator to be immobilised at the entrance of the fortress, which allowed the PCs to infiltrate and assassinate the driver, etc.</p><p></p><p>It's perfectly feasible to allow and even encourage subterfuge.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8395829, member: 7032025"] Where does this come from ? D&D, apart from the original OD&D, has had little to do with large scales battles, apart from the BECMI War Machine which was completely integrated (For port to 5e, see [URL='https://www.enworld.org/threads/war-machine-for-5e.682597/#post-8395808']here[/URL]), but in any case, D&D was never meant to be realistic, just simulate what happens in books and movies. Did you see the Rohirrims worried about supply lines in LotR ? No, because it's not exciting, so as for me I'm perfectly happy to handwave it for our groups. But why would he ? Of course, if you unbalance the situation too much, it will be unbalanced. But like every fight, unbalance it just enough so that it becomes interesting to be clever about it. It does not have to be. Clerics and healing are limited. You can't massively resurrect dead troops, etc. Or you can strike at a commander's tent, kill him and make him non-raisable, for example. As for our groups, stratagems are used all the time, even at small scale, in particular because our games are mostly run around story and role, and we do our best to avoid battles in general. In the last larger scale battle that we had on Avernus, there was a force of were creatures besieging Maggie's Knucklebone fort. The PCs did a lot of scouting about the enemy force, hid infernal warmachines outside the fortress to ambush the ground troops of the were creatures, did not display their own troops on the battlement to keep their strength hidden, etc. That being said, they still had trouble dealing with the larger infernal war machine of the enemy (a Profanator, new type of machine), so in the end they invited it to crash onto the main gate, because the Profanator itself blocked the passage almost as much as the gate, ground troops had been winnowed by the previously hidden machines, and this allowed the Profanator to be immobilised at the entrance of the fortress, which allowed the PCs to infiltrate and assassinate the driver, etc. It's perfectly feasible to allow and even encourage subterfuge. [/QUOTE]
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