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Worlds of Design: Stratagems
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<blockquote data-quote="UngeheuerLich" data-source="post: 8401481" data-attributes="member: 59057"><p>Never did I deny that. But 4e was concerned about roles (as it was written explicitely in the rules), for players and enemies, just like in a team sport.</p><p>Also HP were quite high and damage comparably low, so a fight took a few rounds and it was hard to take someone out with a single round of actions. That is what I mean with "fair". </p><p>Ambushes (one example, not the only tactic) only gave a very slight advantage because of the reason mentioned above. </p><p></p><p>Also the adventures were broken down into tactical combat encounters which were fun for us as players (like a friendly sports match), as we use all available positional abilities (which 4e has plenty of) . But they took too much time for our groups to resolve and thus advance in the story. </p><p>You said, such fights were boring and only meaningful (epic) fights should be played out. That is not how we played it. </p><p></p><p>So. That is my last post, trying to explain how our experience was and how to understand my post. If you still don't understand it, feel free to put me on the ignore list.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8401481, member: 59057"] Never did I deny that. But 4e was concerned about roles (as it was written explicitely in the rules), for players and enemies, just like in a team sport. Also HP were quite high and damage comparably low, so a fight took a few rounds and it was hard to take someone out with a single round of actions. That is what I mean with "fair". Ambushes (one example, not the only tactic) only gave a very slight advantage because of the reason mentioned above. Also the adventures were broken down into tactical combat encounters which were fun for us as players (like a friendly sports match), as we use all available positional abilities (which 4e has plenty of) . But they took too much time for our groups to resolve and thus advance in the story. You said, such fights were boring and only meaningful (epic) fights should be played out. That is not how we played it. So. That is my last post, trying to explain how our experience was and how to understand my post. If you still don't understand it, feel free to put me on the ignore list. [/QUOTE]
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