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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Stratagems
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<blockquote data-quote="Garthanos" data-source="post: 8412140" data-attributes="member: 82504"><p>Strategy is long term choices (often done in advance of needs) and decisions (they may enable or require tactics to support them).</p><p></p><p> Strategic resources are long term resources, money is maybe one of the few in D&D land, but what rituals, or spells you choose to learn might qualify or even some in game world resources like reputation and political influence qualify.</p><p></p><p>Tactics are short term choices with significantly lower advance selection. Like If one can disintegrate or teleport us home using the same spell slot and can decide to do either in one round situationally then that is a tactic. (it barely takes any planning)</p><p></p><p>I see a stratagem as a strategic plan of action or composite of choices to achieve the task (see also strategy). Escaping I feel should be itself a task worthy of such a plan of action its potentially half of a full on rescue.</p><p></p><p></p><p>I think what can be achieved via a skill challenge is as open ended as the DM and Players want I think.and one very definite thing they did was enable getting around a fight completely I assume you did not use them that way? The tools are there.</p><p>And experience point rewards and the like to boot if you played with those.</p><p></p><p> Additionally its the classic McGuffin activity where its telegraphed you cannot defeat enemy X without Y... the process of getting Y is not even optional to fighting the big bad. So yeah you might still get a fight.</p><p></p><p></p><p>I expect playing without magic will remain 10 times as hard.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8412140, member: 82504"] Strategy is long term choices (often done in advance of needs) and decisions (they may enable or require tactics to support them). Strategic resources are long term resources, money is maybe one of the few in D&D land, but what rituals, or spells you choose to learn might qualify or even some in game world resources like reputation and political influence qualify. Tactics are short term choices with significantly lower advance selection. Like If one can disintegrate or teleport us home using the same spell slot and can decide to do either in one round situationally then that is a tactic. (it barely takes any planning) I see a stratagem as a strategic plan of action or composite of choices to achieve the task (see also strategy). Escaping I feel should be itself a task worthy of such a plan of action its potentially half of a full on rescue. I think what can be achieved via a skill challenge is as open ended as the DM and Players want I think.and one very definite thing they did was enable getting around a fight completely I assume you did not use them that way? The tools are there. And experience point rewards and the like to boot if you played with those. Additionally its the classic McGuffin activity where its telegraphed you cannot defeat enemy X without Y... the process of getting Y is not even optional to fighting the big bad. So yeah you might still get a fight. I expect playing without magic will remain 10 times as hard. [/QUOTE]
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Worlds of Design: Stratagems
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