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Worlds of Design: The Art of Improvisation in RPGs
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<blockquote data-quote="prabe" data-source="post: 8520461" data-attributes="member: 7016699"><p>I improvise a lot, as a GM. In both the campaigns I'm running (both homebrew setting/adventure) the most recent session I ran entirely without prep (though both were at least starting in situations I had a pretty solid grasp of) and even when I do prep, I tend to just prep what is and from there react to what the players do.</p><p></p><p>I've never felt I was doing anything other than improvising as a player, because even if we're playing something published, it's not something I know well enough to know what I'm doing. To the extent it's like being in a band, it's like playing a cover of a song you don't really know--you follow along and kinda fake it.</p><p></p><p>I don't entirely disagree with the music-making metaphor--I've used it myself--but in my experience it only applies as a description of the table working together, and somehow sometimes managing to be more than the sum of its parts, a bit of social alchemy. I haven't found <strong>playing</strong> TRPGs much like making music, either as part of a group or in my little MIDI space; to me that experience has always been more like free-writing fiction. OTOH, metaphors can be personal things, and there's nothing wrong with different people having different metaphors.</p></blockquote><p></p>
[QUOTE="prabe, post: 8520461, member: 7016699"] I improvise a lot, as a GM. In both the campaigns I'm running (both homebrew setting/adventure) the most recent session I ran entirely without prep (though both were at least starting in situations I had a pretty solid grasp of) and even when I do prep, I tend to just prep what is and from there react to what the players do. I've never felt I was doing anything other than improvising as a player, because even if we're playing something published, it's not something I know well enough to know what I'm doing. To the extent it's like being in a band, it's like playing a cover of a song you don't really know--you follow along and kinda fake it. I don't entirely disagree with the music-making metaphor--I've used it myself--but in my experience it only applies as a description of the table working together, and somehow sometimes managing to be more than the sum of its parts, a bit of social alchemy. I haven't found [B]playing[/B] TRPGs much like making music, either as part of a group or in my little MIDI space; to me that experience has always been more like free-writing fiction. OTOH, metaphors can be personal things, and there's nothing wrong with different people having different metaphors. [/QUOTE]
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