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Worlds of Design: The Benefit of Experience
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 8129411" data-attributes="member: 1165"><p>"XP" for missions, although for D&D it's more about giving levels for when enough missions have occurred. I used to use the old standby of "bypassing monsters is the same as defeating them". I started in 2e and never experienced gp = XP, and that's not something I ever want to play through (except maybe for Conan, where the point is to amass loot and then spend it).</p><p></p><p>I have never been a fan of "training costs". I don't think it makes sense that a warrior who has participated in numerous battles, social intrigues, duels (including losing duels where they learned something) and so forth still has to find a higher level warrior and pay them to school them. It's like all that adventuring taught them nothing, and once you've gained enough levels you can't be trained any more.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 8129411, member: 1165"] "XP" for missions, although for D&D it's more about giving levels for when enough missions have occurred. I used to use the old standby of "bypassing monsters is the same as defeating them". I started in 2e and never experienced gp = XP, and that's not something I ever want to play through (except maybe for Conan, where the point is to amass loot and then spend it). I have never been a fan of "training costs". I don't think it makes sense that a warrior who has participated in numerous battles, social intrigues, duels (including losing duels where they learned something) and so forth still has to find a higher level warrior and pay them to school them. It's like all that adventuring taught them nothing, and once you've gained enough levels you can't be trained any more. [/QUOTE]
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