Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: The Benefit of Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8129676" data-attributes="member: 29398"><p>First off, experience points are something earned by the character, not the player. No meta-level xp for bringing beer, or for writing up a ten-page backstory for your PC, or for being the funniest player.</p><p></p><p>Along with this: your character continues to do what it does - including gain xp if it earns any - even though you-as-player missed that session.</p><p></p><p>Second off, the character gets xp for what it does as an individual. If for whatever reason you're not involved in whatever earned the xp you don't get any of those xp. This is to discourage 'passenger' characters, which have sometimes been a problem in the past.</p><p></p><p>Third, in my games xp can be earned in several ways. Combat (or avoidance of same) is the most common. Overcoming other obstacles e.g. traps or sticky social situations. And at the end of each adventure I give out a 'dungeon bonus' which in part replaces the xp they'd have got for treasure (which I've never done) and in part covers off all the day-to-day little things that would otherwise earn 1 xp here and 2 xp there that I haven't the patience to track and record. Advancement is (by 3e-4e-5e standards) very slow: this is intentional both to extend the campaign length and to take focus away from levelling and put it on day-to-day adventuring instead.</p><p></p><p>Fourth, you have to train into a new level and you have to pay for it. The training forces parties to take some downtime now and then and also forces them to share out their treasury (which might otherwise never get done!); and the payments act as a wealth reducer (I could eliminate the payments and just give out less treasure, but where's the fun in that; and a character can always choose not to train at cost of advancing at half-rate).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8129676, member: 29398"] First off, experience points are something earned by the character, not the player. No meta-level xp for bringing beer, or for writing up a ten-page backstory for your PC, or for being the funniest player. Along with this: your character continues to do what it does - including gain xp if it earns any - even though you-as-player missed that session. Second off, the character gets xp for what it does as an individual. If for whatever reason you're not involved in whatever earned the xp you don't get any of those xp. This is to discourage 'passenger' characters, which have sometimes been a problem in the past. Third, in my games xp can be earned in several ways. Combat (or avoidance of same) is the most common. Overcoming other obstacles e.g. traps or sticky social situations. And at the end of each adventure I give out a 'dungeon bonus' which in part replaces the xp they'd have got for treasure (which I've never done) and in part covers off all the day-to-day little things that would otherwise earn 1 xp here and 2 xp there that I haven't the patience to track and record. Advancement is (by 3e-4e-5e standards) very slow: this is intentional both to extend the campaign length and to take focus away from levelling and put it on day-to-day adventuring instead. Fourth, you have to train into a new level and you have to pay for it. The training forces parties to take some downtime now and then and also forces them to share out their treasury (which might otherwise never get done!); and the payments act as a wealth reducer (I could eliminate the payments and just give out less treasure, but where's the fun in that; and a character can always choose not to train at cost of advancing at half-rate). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: The Benefit of Experience
Top