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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: The Benefit of Experience
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<blockquote data-quote="zarionofarabel" data-source="post: 8129687" data-attributes="member: 7026405"><p>I like XP systems that reward the PCs for the things they do. </p><p></p><p>Mythras uses a system where the skills a PC uses are checked, then between sessions there is a chance that those checked skills will increase. Also, the lower the skill level the greater the chance that said skill gains a large increase.</p><p></p><p>Burning Wheel and Mouse Guard use similar systems of checking skills that are actually used in play and then increasing said skills. With BW the checks earned get harder to gain as skill level increases. With MG the PC must both succeed at using the skill, and fail at using the skill, before it can be increased.</p><p></p><p>I also enjoy milestone XP systems where the player defines personal goals for the PC. Whenever the PC accomplishes their personal goal they receive XP. This method in particular is good because it drives the narrative in specific directions as the players are keen to have their PCs meet said milestones.</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 8129687, member: 7026405"] I like XP systems that reward the PCs for the things they do. Mythras uses a system where the skills a PC uses are checked, then between sessions there is a chance that those checked skills will increase. Also, the lower the skill level the greater the chance that said skill gains a large increase. Burning Wheel and Mouse Guard use similar systems of checking skills that are actually used in play and then increasing said skills. With BW the checks earned get harder to gain as skill level increases. With MG the PC must both succeed at using the skill, and fail at using the skill, before it can be increased. I also enjoy milestone XP systems where the player defines personal goals for the PC. Whenever the PC accomplishes their personal goal they receive XP. This method in particular is good because it drives the narrative in specific directions as the players are keen to have their PCs meet said milestones. [/QUOTE]
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Worlds of Design: The Benefit of Experience
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