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*Dungeons & Dragons
Worlds of Design: The Benefit of Experience
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<blockquote data-quote="Staffan" data-source="post: 8130241" data-attributes="member: 907"><p>From an armchair perspective, I like experience systems where you start out as a competent character, and you frequently get to <strong>change</strong> details about your character to adjust to your experiences, but only rarely get to actually <strong>improve</strong> your character. Star Trek Adventures uses a system like this.</p><p></p><p>After almost every adventure, you get a "Normal Milestone". You can either bank it and later cash it in for a point of Determination (hero point of sorts) if you can point to how your experiences in this adventure would help you with something in that one, or you can use it to modify a Value into something related, move a point from one skill to another, or change a Focus (specialization). You can also use one of those changes on an NPC.</p><p></p><p>Every so often, the GM awards a "Spotlight Milestone" if a PC was particularly prominent during the adventure. This goes to a particular player, who gets the above benefits as well as being able to move a point from one Attribute to another, change a Talent (special ability) for another Talent, move a point from one of the ship's Systems or Departments to another one in the same category, or change one of the ship's Talents for another. The book suggests that you hand out one Spotlight Milestone per 2-3 adventures, so in a group of 5 players you'll be getting one of these every 10-15 adventures.</p><p></p><p>Once a PC has received two Spotlight Milestones, the next one they get will be an Arc milestone. These get you the benefits of a Spotlight milestone, which in turn include the benefits of a Normal milestone. In addition, you get to flat-out increase one of your Attributes or Skills, or add a Focus, Value, or Talent. You can also do one of those things to your ship or an NPC. After that, you need three Spotlights to get another Arc, then four, and so on.</p><p></p><p>The effect is that people advance <strong>really</strong> slowly, which matches the source material. The characters at the end of TNG are not necessarily more competent than at the start, but they are different.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8130241, member: 907"] From an armchair perspective, I like experience systems where you start out as a competent character, and you frequently get to [B]change[/B] details about your character to adjust to your experiences, but only rarely get to actually [B]improve[/B] your character. Star Trek Adventures uses a system like this. After almost every adventure, you get a "Normal Milestone". You can either bank it and later cash it in for a point of Determination (hero point of sorts) if you can point to how your experiences in this adventure would help you with something in that one, or you can use it to modify a Value into something related, move a point from one skill to another, or change a Focus (specialization). You can also use one of those changes on an NPC. Every so often, the GM awards a "Spotlight Milestone" if a PC was particularly prominent during the adventure. This goes to a particular player, who gets the above benefits as well as being able to move a point from one Attribute to another, change a Talent (special ability) for another Talent, move a point from one of the ship's Systems or Departments to another one in the same category, or change one of the ship's Talents for another. The book suggests that you hand out one Spotlight Milestone per 2-3 adventures, so in a group of 5 players you'll be getting one of these every 10-15 adventures. Once a PC has received two Spotlight Milestones, the next one they get will be an Arc milestone. These get you the benefits of a Spotlight milestone, which in turn include the benefits of a Normal milestone. In addition, you get to flat-out increase one of your Attributes or Skills, or add a Focus, Value, or Talent. You can also do one of those things to your ship or an NPC. After that, you need three Spotlights to get another Arc, then four, and so on. The effect is that people advance [B]really[/B] slowly, which matches the source material. The characters at the end of TNG are not necessarily more competent than at the start, but they are different. [/QUOTE]
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