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Worlds of Design: The Benefit of Experience
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<blockquote data-quote="R_Chance" data-source="post: 8134856" data-attributes="member: 55149"><p>That's going back to the early 80s iirc. Does anyone still publish that one? Still Runequest was 1978, so "things" has been around for quite a while and the plural is easy to use. "Gear" and "kit" suffer from the association with equipment (not a specific load / weight) and are more descriptive of a variable range of equipment. Stuff sounds good, but doesn't have an easy plural. "Stuffs" just sounds... wrong <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> "Bundle" and "bundles" is a possibility. Things, on the other hand has rpg history on its side. And it's simpler than the weight system I developed for my campaign which has the complexity of English measures but not the familiarity. "Stone" would be a historical English term, and that varied quite a bit over time and for different things being measured. So is it a meta / game simplification or an in universe measure? Maybe "thing" or "stone" serves as both? This is what happens when I have some spare time to think about my game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="R_Chance, post: 8134856, member: 55149"] That's going back to the early 80s iirc. Does anyone still publish that one? Still Runequest was 1978, so "things" has been around for quite a while and the plural is easy to use. "Gear" and "kit" suffer from the association with equipment (not a specific load / weight) and are more descriptive of a variable range of equipment. Stuff sounds good, but doesn't have an easy plural. "Stuffs" just sounds... wrong :) "Bundle" and "bundles" is a possibility. Things, on the other hand has rpg history on its side. And it's simpler than the weight system I developed for my campaign which has the complexity of English measures but not the familiarity. "Stone" would be a historical English term, and that varied quite a bit over time and for different things being measured. So is it a meta / game simplification or an in universe measure? Maybe "thing" or "stone" serves as both? This is what happens when I have some spare time to think about my game :D [/QUOTE]
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