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Worlds of Design: The Chain of Imagination
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<blockquote data-quote="billd91" data-source="post: 8108640" data-attributes="member: 3400"><p>I'd move RPGs from 9 to 11 mostly because, if I have the gist right, we're looking mostly at the involvement of the <strong>consumer</strong> here, not the creator. So the imagination put into the work by the novel shouldn't really matter that much, and that seems to be one of the factors pushing it into the top spot. Otherwise, movies would rank higher on the imagination scale than they do simply because creating them can take an immense amount of imagination from the screenwriter to the director, cinematographer, editor, set designer, costume designer, etc. It's only when it gets to the consumer experience that imagination can turn off because everything that would otherwise need to be imagined has already been imagined and implemented by someone else. </p><p>I agree that novels should be up near the top because the consumer has the capacity, even need, to imagine the voices to match the dialogue, the visuals to match the descriptions. But the choices of what to do are out of the reader's hands or imagination. That's not true in tabletop RPGs where the consumer is also a content creator and drives some of the dialogue spoken, the actions taken, the places visited, and so on. I'd probably push LARPs forward a bit based on the same argument.</p></blockquote><p></p>
[QUOTE="billd91, post: 8108640, member: 3400"] I'd move RPGs from 9 to 11 mostly because, if I have the gist right, we're looking mostly at the involvement of the [b]consumer[/b] here, not the creator. So the imagination put into the work by the novel shouldn't really matter that much, and that seems to be one of the factors pushing it into the top spot. Otherwise, movies would rank higher on the imagination scale than they do simply because creating them can take an immense amount of imagination from the screenwriter to the director, cinematographer, editor, set designer, costume designer, etc. It's only when it gets to the consumer experience that imagination can turn off because everything that would otherwise need to be imagined has already been imagined and implemented by someone else. I agree that novels should be up near the top because the consumer has the capacity, even need, to imagine the voices to match the dialogue, the visuals to match the descriptions. But the choices of what to do are out of the reader's hands or imagination. That's not true in tabletop RPGs where the consumer is also a content creator and drives some of the dialogue spoken, the actions taken, the places visited, and so on. I'd probably push LARPs forward a bit based on the same argument. [/QUOTE]
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