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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: The Destination, Not the Journey?
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<blockquote data-quote="Arilyn" data-source="post: 8620425" data-attributes="member: 6816042"><p>Players have always craved levelling up. Gygax used to complain about groups flying up too quickly and would admonish DMs in the pages of the Dragon magazine to resist the urge. And every old timer has stories of players wondering if they can get xp from killing chickens! </p><p></p><p>I think it was far too slow in the old days and too fast now. I personally use story base levelling and have for years. This way I control the pace and players quit asking for their xp totals. </p><p></p><p>I don't think bounded accuracy has mitigated anything. Players now just want the ASIs instead of hit bonuses. And new abilities of course, which is fun and a dooemine hit, which is why levelling remains popular. </p><p></p><p>I know of some tables that level really really slow, and some very fast. It depends on the needs and desires of the group and tables will even vary the pace from campaign to campaign.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 8620425, member: 6816042"] Players have always craved levelling up. Gygax used to complain about groups flying up too quickly and would admonish DMs in the pages of the Dragon magazine to resist the urge. And every old timer has stories of players wondering if they can get xp from killing chickens! I think it was far too slow in the old days and too fast now. I personally use story base levelling and have for years. This way I control the pace and players quit asking for their xp totals. I don't think bounded accuracy has mitigated anything. Players now just want the ASIs instead of hit bonuses. And new abilities of course, which is fun and a dooemine hit, which is why levelling remains popular. I know of some tables that level really really slow, and some very fast. It depends on the needs and desires of the group and tables will even vary the pace from campaign to campaign. [/QUOTE]
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Worlds of Design: The Destination, Not the Journey?
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