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Worlds of Design: The Four Laws of Character Death
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<blockquote data-quote="Jacob Lewis" data-source="post: 7990031" data-attributes="member: 6667921"><p><strong>The Law of Personal Relations </strong></p><p>It must be said that our personal bonds and friendships with players can (and will) affect how a GM will treat people differently, proportional to the relative nature of their relationship.</p><p></p><p>My solution- don't mix friends, relatives, and spouses in with groups of random strangers who you are more likely to sacrifice in order to avoid dealing with personal resentment with those you spend more time with outside of the game. Failure to do so may create incidents that can be viewed as "playing favorites", even if everyone understands you are just trying to avoid awkward conversations at the office, reduced eye contact with people you like, self-imposed guilt, attempts to appease by allowing more magic items and options than you feel comfortable with, and extended overnight stays at the couch where "you can fix your own @#$! meals!"</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7990031, member: 6667921"] [B]The Law of Personal Relations [/B] It must be said that our personal bonds and friendships with players can (and will) affect how a GM will treat people differently, proportional to the relative nature of their relationship. My solution- don't mix friends, relatives, and spouses in with groups of random strangers who you are more likely to sacrifice in order to avoid dealing with personal resentment with those you spend more time with outside of the game. Failure to do so may create incidents that can be viewed as "playing favorites", even if everyone understands you are just trying to avoid awkward conversations at the office, reduced eye contact with people you like, self-imposed guilt, attempts to appease by allowing more magic items and options than you feel comfortable with, and extended overnight stays at the couch where "you can fix your own @#$! meals!" [/QUOTE]
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Worlds of Design: The Four Laws of Character Death
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