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Worlds of Design: The Four Laws of Character Death
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<blockquote data-quote="univoxs" data-source="post: 7990189" data-attributes="member: 6668320"><p>This is a little different in say Vampire. You are supposed to make a very fleshed out character, and yet the game is very deadly. Maybe I am just lucky but I had players go through almost every bit of pre-written content for Vampire Dark Ages and then die, but it was a satisfying and dramatic moment. The experience is talked of fondly. When playing an Adventure Path for Pathfinder, the rogue dies at least once before we reach high enough level to have access to a raise dead spell. It has become a trope with my tables, which makes it a bit meta and perhaps less meaningful when it happens. I have found myself plum out of rogue concepts before from the sheer number of them I have lost. I like death in my games, as a GM and player, no stakes is no fun. I greatly dislike get out of jail point systems. We have played a lot of Warhammer 4e now and the point system is my least favorite part of the game. 4 different stats that let you avoid this and that. I say let em rip and face the consequences. All my favorite characters have died. Sometimes more than once as I have re-used their concepts later on down the line and years later.</p></blockquote><p></p>
[QUOTE="univoxs, post: 7990189, member: 6668320"] This is a little different in say Vampire. You are supposed to make a very fleshed out character, and yet the game is very deadly. Maybe I am just lucky but I had players go through almost every bit of pre-written content for Vampire Dark Ages and then die, but it was a satisfying and dramatic moment. The experience is talked of fondly. When playing an Adventure Path for Pathfinder, the rogue dies at least once before we reach high enough level to have access to a raise dead spell. It has become a trope with my tables, which makes it a bit meta and perhaps less meaningful when it happens. I have found myself plum out of rogue concepts before from the sheer number of them I have lost. I like death in my games, as a GM and player, no stakes is no fun. I greatly dislike get out of jail point systems. We have played a lot of Warhammer 4e now and the point system is my least favorite part of the game. 4 different stats that let you avoid this and that. I say let em rip and face the consequences. All my favorite characters have died. Sometimes more than once as I have re-used their concepts later on down the line and years later. [/QUOTE]
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