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Worlds of Design: The Four Laws of Character Death
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<blockquote data-quote="J-H" data-source="post: 7990278" data-attributes="member: 7020951"><p>I've killed two PCs in my Castlevania game (started level 3, just hit 12). A sorcerer died going into melee to buy time for two other players to run away from a fight that went bad. They escaped, and came back the next session to free the genie and kill the vampire responsible for his death.</p><p></p><p>The other one was last night. The rogue scouted ahead, becoming visible on the lifesight of some undead werewolves being piloted by Death (dead adventurers in the castle get this fate; they've run into this 3 times prior). He got selected (as the lowest HP target thanks to Lifesight) for Finger of Death, and then failed his save. A zombie cannot be Revivified, and the party didn't revivify him before he turned into a zombie. We all liked the character, but oh well.</p><p></p><p>Next session (assuming progression happens like I expect) they will end up fighting Death in person. Between this and the presence of the undead corpse of the aforementioned sorcerer, I suspect they will feel plenty of motivation to kill him.</p><p></p><p>Both deaths felt a bit random to me, but both actually ended up being tied to powerful villains that the party would have the opportunity to face and defeat later.</p></blockquote><p></p>
[QUOTE="J-H, post: 7990278, member: 7020951"] I've killed two PCs in my Castlevania game (started level 3, just hit 12). A sorcerer died going into melee to buy time for two other players to run away from a fight that went bad. They escaped, and came back the next session to free the genie and kill the vampire responsible for his death. The other one was last night. The rogue scouted ahead, becoming visible on the lifesight of some undead werewolves being piloted by Death (dead adventurers in the castle get this fate; they've run into this 3 times prior). He got selected (as the lowest HP target thanks to Lifesight) for Finger of Death, and then failed his save. A zombie cannot be Revivified, and the party didn't revivify him before he turned into a zombie. We all liked the character, but oh well. Next session (assuming progression happens like I expect) they will end up fighting Death in person. Between this and the presence of the undead corpse of the aforementioned sorcerer, I suspect they will feel plenty of motivation to kill him. Both deaths felt a bit random to me, but both actually ended up being tied to powerful villains that the party would have the opportunity to face and defeat later. [/QUOTE]
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