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Worlds of Design: The Four Laws of Character Death
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<blockquote data-quote="Blue" data-source="post: 7990356" data-attributes="member: 20564"><p>I think any discussion about death is incomplete until you talk about permanence of death and long term consequences of death. Because really, death can be meaningless in terms of gameplay if there are no consequences of it.</p><p></p><p>Think about a D&D 5e scenario: One character is knocked out and healed up after a fight. A different character is killed and revivified and healed after the fight.</p><p></p><p>As long as the 300gp of diamonds is not a meaningful cost, these are identical. So trying to call out "death" as important from a mechanical point of view. It can still be important from a character, RP, and story point of view, but from within the system there's no consequences. Didn't even have a player who sat out longer from the death than from getting knocked out - which is good, players bored is a game failing.</p><p></p><p>Would I have problems killing characters in the second situation, even if the other "laws" protected them? Personally, no. Again, not all parties have revivify, and the cost isn't trivial for many. And it does penalize the person who is likely working as a support character that if their particular character dies, they do have to sit out because two with revivify in the same party is rare.</p></blockquote><p></p>
[QUOTE="Blue, post: 7990356, member: 20564"] I think any discussion about death is incomplete until you talk about permanence of death and long term consequences of death. Because really, death can be meaningless in terms of gameplay if there are no consequences of it. Think about a D&D 5e scenario: One character is knocked out and healed up after a fight. A different character is killed and revivified and healed after the fight. As long as the 300gp of diamonds is not a meaningful cost, these are identical. So trying to call out "death" as important from a mechanical point of view. It can still be important from a character, RP, and story point of view, but from within the system there's no consequences. Didn't even have a player who sat out longer from the death than from getting knocked out - which is good, players bored is a game failing. Would I have problems killing characters in the second situation, even if the other "laws" protected them? Personally, no. Again, not all parties have revivify, and the cost isn't trivial for many. And it does penalize the person who is likely working as a support character that if their particular character dies, they do have to sit out because two with revivify in the same party is rare. [/QUOTE]
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