Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: The Four Laws of Character Death
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormdale" data-source="post: 7990692" data-attributes="member: 3555"><p>We started in 1983 while at high school. We never played that lots of henchmen/hirlings style that Gygax etc did. We have 4-5 players 1 pc each. Our group shrunk when we hit uni. For the next 3 years I ran with my brother and best mate and they ended up with 1 henchman each from about 5th level onwards and that’s the only time we’ve really used npcs. Once pcs were about 4-5th level they usually had enough money to raise dead pcs if they wanted. When a few years alter we recruited more players then henchmen went bye bye.</p><p></p><p>As for character deaths nothing is more memorable than an absolute pointless pc death. Our most talked about character deaths are two pcs who only lasted ONE session but were especially well played and we still reminisce about their deaths and the loss of so much role playing potential:</p><p></p><p>1) Nicobose a human fighter who drew his two handed sword with a “shriinggg” sound and an amusing East European accent. Alas he was killed by rot grubs in the Sinister Secret of Saltmarsh (a 3E version in our brief time playing 3e) thanks to the incompetence of two other party members failing to help him in time- and they were given plenty of opportunity to, they were more interested in doing other things, like searching for treasure IIRC. The role-playing that was packed into Nicobose’s 2-3 short hours of RPG life were brilliant and still talked about all these years later at our gaming table.</p><p></p><p> 2. Unca Dunca a half orc barbarian in our first ever 5E campaign. A guest appearance by the player who role played Unca dunka as not being able to talk (except to say Unca Dunka) but communicated by hugging people, lifting them off their feet and licking them. Alas his short, but oh so funny life came to an end when the party wizard cast a wall of ice between the party and the BBEG they were trying to get the hell away from, only to trap Unca Dunka on the wrong side of the wall. The wizard followed up the wall of ice with a fireball which finished off poor Unca. RIP Unca Dunca- it’s always been tough being the red shirt in our games.</p><p></p><p>I really, really hate pcs having “plot immunity” it cheapens the game and devalues my successes so I’d rather the DM played hard but played fair and we earn our victories…or die trying to. My job when playing is two fold- one enjoy my character’s development and, two make sure I play smart enough to keep said pc alive.</p><p></p><p>That being said as a DM with new players my role is to teach them how to play, how to have fun and not be dick and kill their pcs in 30 minutes. Explain options (and potential consequences of these options so they can make an informed choice- maybe a wee bit of softballing damage etc) and teach then to play so may go easier on them than my “old crew”. After a few weeks/ months when they have more experience then the training wheels come off a bit more.</p><p></p><p>Slight diversion</p><p>I’ve just joined an game with 6 players who are new to D&D, as the only experienced player my role is simple, support the dm and players to clarify things that they may get confused by but that is it, but sit back and let them get on with learning the game. We are hoping in a week or two to be able to game face-to-face again. Having a group of 6 new adult D&D players in a small town in the middle of the SI of NZ shows to me how successful 5E (and streaming games) has been- I want to support and encourage these guys to love the game that I’ve loved for 35+ years and to become lifelong gamers- the DM being a dick and killing their pcs in the first dungeon is not going to endear them to the game.</p><p></p><p>Stormdale</p></blockquote><p></p>
[QUOTE="Stormdale, post: 7990692, member: 3555"] We started in 1983 while at high school. We never played that lots of henchmen/hirlings style that Gygax etc did. We have 4-5 players 1 pc each. Our group shrunk when we hit uni. For the next 3 years I ran with my brother and best mate and they ended up with 1 henchman each from about 5th level onwards and that’s the only time we’ve really used npcs. Once pcs were about 4-5th level they usually had enough money to raise dead pcs if they wanted. When a few years alter we recruited more players then henchmen went bye bye. As for character deaths nothing is more memorable than an absolute pointless pc death. Our most talked about character deaths are two pcs who only lasted ONE session but were especially well played and we still reminisce about their deaths and the loss of so much role playing potential: 1) Nicobose a human fighter who drew his two handed sword with a “shriinggg” sound and an amusing East European accent. Alas he was killed by rot grubs in the Sinister Secret of Saltmarsh (a 3E version in our brief time playing 3e) thanks to the incompetence of two other party members failing to help him in time- and they were given plenty of opportunity to, they were more interested in doing other things, like searching for treasure IIRC. The role-playing that was packed into Nicobose’s 2-3 short hours of RPG life were brilliant and still talked about all these years later at our gaming table. 2. Unca Dunca a half orc barbarian in our first ever 5E campaign. A guest appearance by the player who role played Unca dunka as not being able to talk (except to say Unca Dunka) but communicated by hugging people, lifting them off their feet and licking them. Alas his short, but oh so funny life came to an end when the party wizard cast a wall of ice between the party and the BBEG they were trying to get the hell away from, only to trap Unca Dunka on the wrong side of the wall. The wizard followed up the wall of ice with a fireball which finished off poor Unca. RIP Unca Dunca- it’s always been tough being the red shirt in our games. I really, really hate pcs having “plot immunity” it cheapens the game and devalues my successes so I’d rather the DM played hard but played fair and we earn our victories…or die trying to. My job when playing is two fold- one enjoy my character’s development and, two make sure I play smart enough to keep said pc alive. That being said as a DM with new players my role is to teach them how to play, how to have fun and not be dick and kill their pcs in 30 minutes. Explain options (and potential consequences of these options so they can make an informed choice- maybe a wee bit of softballing damage etc) and teach then to play so may go easier on them than my “old crew”. After a few weeks/ months when they have more experience then the training wheels come off a bit more. Slight diversion I’ve just joined an game with 6 players who are new to D&D, as the only experienced player my role is simple, support the dm and players to clarify things that they may get confused by but that is it, but sit back and let them get on with learning the game. We are hoping in a week or two to be able to game face-to-face again. Having a group of 6 new adult D&D players in a small town in the middle of the SI of NZ shows to me how successful 5E (and streaming games) has been- I want to support and encourage these guys to love the game that I’ve loved for 35+ years and to become lifelong gamers- the DM being a dick and killing their pcs in the first dungeon is not going to endear them to the game. Stormdale [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: The Four Laws of Character Death
Top