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Worlds of Design: The Four Laws of Character Death
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<blockquote data-quote="jasper" data-source="post: 7993625" data-attributes="member: 277"><p>I laugh at your laws, they just highly recommended suggestions.</p><p></p><p>Suggestion of Survivability. Hirelings is what you got if you made it to name level. If six of us were at the table, Bob and Joe ran two pcs. Yes, their pcs were generally relatives or best buddie for life. But once the second pc died, we were looting the dead corpse before the pieces of the pc sheet hit the floor.</p><p></p><p>I suggest you play only one PC. Only for those who have not achieve system mastery. Now we always had a backup PC who would magically teleport in before the next big combat. Even is that backup PC erasable ink was still drying. But I do agree with lack of background comments.</p><p></p><p>Ok I will give you the Law of Character Generation. But sometimes my midlevel PC died before the erasable ink was dry.</p><p></p><p>Ok I will also give the Law of the GM Squeeze.</p><p></p><p>Suggestion of Stories. If I want to read the GM story, if read his fan fiction. The story was not meek Jasper and his merry band taking on G1. But what happen DURING the GAME, and how the druid became THE GRANDMA KILLER DRUID. Or the 3 and half Staves of the Magi.</p><p></p><p>Now some footnotes. Death was so common place we change the rules of Rod of Resurrection to only worry about the class, if that. New PCs were generally a level below the lowest PC level, or a level below the average party level. I could create a non-caster of any level using 4d6 drop the lowest in under 3 minutes. Casters took generally 5 minutes. A PC entered/left the dungeon due to the Chaos Fog, so as soon character creation and bathroom break for the player was done, poof the pc arrived.</p><p></p><p>I generally played with groups which 6 GM 7 Players, no waiting and no modules finished.</p><p></p><p>I agree with Elfcrusher. DM” Why are you Attacking Jasper’s PC?”</p><p></p><p>Elfcrusher, “Wednesday he didn’t let copy his homework!”</p><p></p><p>I generally play AL now days. Already my last homebrew 5E game broke up 2 years ago during work schedules. I roll in the open and pull very little punches. I average a kill one out three sessions, even when I don’t want to. (various stories there.) I have plastic $1 Skull where the pcs names are written. I introduce each new player to Skully and tell them death is easy so is coming back from the dead. Their actions and my dice rolling hot will kill them. Most players accept this but I have fright a few away.</p></blockquote><p></p>
[QUOTE="jasper, post: 7993625, member: 277"] I laugh at your laws, they just highly recommended suggestions. Suggestion of Survivability. Hirelings is what you got if you made it to name level. If six of us were at the table, Bob and Joe ran two pcs. Yes, their pcs were generally relatives or best buddie for life. But once the second pc died, we were looting the dead corpse before the pieces of the pc sheet hit the floor. I suggest you play only one PC. Only for those who have not achieve system mastery. Now we always had a backup PC who would magically teleport in before the next big combat. Even is that backup PC erasable ink was still drying. But I do agree with lack of background comments. Ok I will give you the Law of Character Generation. But sometimes my midlevel PC died before the erasable ink was dry. Ok I will also give the Law of the GM Squeeze. Suggestion of Stories. If I want to read the GM story, if read his fan fiction. The story was not meek Jasper and his merry band taking on G1. But what happen DURING the GAME, and how the druid became THE GRANDMA KILLER DRUID. Or the 3 and half Staves of the Magi. Now some footnotes. Death was so common place we change the rules of Rod of Resurrection to only worry about the class, if that. New PCs were generally a level below the lowest PC level, or a level below the average party level. I could create a non-caster of any level using 4d6 drop the lowest in under 3 minutes. Casters took generally 5 minutes. A PC entered/left the dungeon due to the Chaos Fog, so as soon character creation and bathroom break for the player was done, poof the pc arrived. I generally played with groups which 6 GM 7 Players, no waiting and no modules finished. I agree with Elfcrusher. DM” Why are you Attacking Jasper’s PC?” Elfcrusher, “Wednesday he didn’t let copy his homework!” I generally play AL now days. Already my last homebrew 5E game broke up 2 years ago during work schedules. I roll in the open and pull very little punches. I average a kill one out three sessions, even when I don’t want to. (various stories there.) I have plastic $1 Skull where the pcs names are written. I introduce each new player to Skully and tell them death is easy so is coming back from the dead. Their actions and my dice rolling hot will kill them. Most players accept this but I have fright a few away. [/QUOTE]
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