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Worlds of Design: The Four Stages of Magic - Part 3
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<blockquote data-quote="R_Chance" data-source="post: 7772300" data-attributes="member: 55149"><p style="text-align: left"><span style="color: #CCCCCC"><span style="font-family: 'Tahoma'">A well thought out an useful series of articles. The one thing that made me smile was this bit:</span></span></p> <p style="text-align: left"><span style="color: #CCCCCC"><span style="font-family: 'Tahoma'"></span></span></p> <p style="text-align: left"><span style="color: #CCCCCC"><span style="font-family: 'Tahoma'">"Think about these questions, and about the stages of magic, when you design your setting or campaign, and perhaps you'll come up with something more unusual than the typical medieval fantasy so commonplace in gaming."</span></span></p> <p style="text-align: left"><span style="color: #CCCCCC"><span style="font-family: 'Tahoma'"></span></span></p> <p style="text-align: left"><span style="color: #CCCCCC"><span style="font-family: 'Tahoma'">The medieval world is very alien to modern people. It may be a "typical" setting, but it's rarely done well, or perhaps I should say it's rarely truly medieval. Even if you posit medieval ideas evolving and changing, what you end up with is a world with very different ideas than ours. The game "reality" of multiple gods / faiths, various intelligent races, magic, and monsters changes the path from the, historical, medieval / feudal society / world to our modern world. There is a lot to explore in the "typical medieval fantasy" world. </span></span></p> <p style="text-align: left"><span style="color: #CCCCCC"><span style="font-family: 'Tahoma'"></span></span></p></blockquote><p></p>
[QUOTE="R_Chance, post: 7772300, member: 55149"] [LEFT][COLOR=#CCCCCC][FONT=Tahoma]A well thought out an useful series of articles. The one thing that made me smile was this bit: "Think about these questions, and about the stages of magic, when you design your setting or campaign, and perhaps you'll come up with something more unusual than the typical medieval fantasy so commonplace in gaming." The medieval world is very alien to modern people. It may be a "typical" setting, but it's rarely done well, or perhaps I should say it's rarely truly medieval. Even if you posit medieval ideas evolving and changing, what you end up with is a world with very different ideas than ours. The game "reality" of multiple gods / faiths, various intelligent races, magic, and monsters changes the path from the, historical, medieval / feudal society / world to our modern world. There is a lot to explore in the "typical medieval fantasy" world. [/FONT][/COLOR][/LEFT] [/QUOTE]
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