Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: The Great Divide
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CF07" data-source="post: 9741888" data-attributes="member: 7052262"><p>I like a mix of both but more on the side of vicarious adventure. Call it 65%/35%. All smash and grab isn't interesting to me but I don't want to play a telenovela, either. </p><p></p><p>I'm going to highlight the backstory aspect, though. In my view backstories can become a real burden and like a lot of GMs, I've had players who seem to write an entire telenovela script and expect me to read it, as if I didn't have enough to do already. </p><p></p><p>I have found that I want the following for a PC. I'll use 5E as an example, though the principles apply to other games easily enough. In 5E there are four tiers of play, levels 1-4, 5-10, 11-16, and 17-20, corresponding to increasing degrees of importance in the game world from local, regional, national, and worldwide (more or less). As a DM, I want a shot paragraph about the character's background and then one to highlight enough of who the PC is for each tier. What is the most notable thing to happen at each tier? What is their call for adventure now? It gives the player and GM enough to work with to get the game rolling without piling on irrelevant details that just end up being a pain. </p><p></p><p>If you're creating a starting character, all that's needed is a few sentences, maybe a paragraph. Starting characters (at least in a game like 5E) are not the king's champion. Maybe your father was before he died in battle, leaving your family impoverished, and you're trying to get out from under his shadow by adventuring in the Borderlands? That's <em>great </em>for a starting character. It leaves enough loose ends for the DM to work with. Maybe you find out later that your father wasn't actually killed in battle but was killed by treachery? Now there's an enemy! </p><p></p><p>For a higher level PC this can get trickier. Surely a higher level character has done <em>something</em> notable. As an example, I replaced a longtime PC in a Tier 3 game (levels 11-16) on the cusp of Tier 4. My previous PC had reached a point where it made sense to retire from the campaign and go on a divine quest. We were oriented in Sigil, so I made my new PC from the Sigil aristocracy, rooted in an old aristocratic family there. In Tier 1 she joined the Transcendent Order, one of the factions of Sigil. In Tier 2 she fought a duel with her brother that became fatal. Not too long before joining the party, she had a famous match in the arena solo against a Fire Giant which was still buzz in Sigil. I added a bit more fluff and some family connections because that was relevant to the game but not a lot. Her motivation for joining the party had to do with a test imposed by the Transcendent Order to become the successor to the Factol and the backstory gave enough reason for the party to recruit an otherwise unknown quantity. The DMused this background and filled in some relevant events when it fit with the rest of the campaign. For example, family connections became important at one point. </p><p></p><p>Anyway, what I find is that this gives some character background to work with, without getting in the way of the adventure.</p></blockquote><p></p>
[QUOTE="CF07, post: 9741888, member: 7052262"] I like a mix of both but more on the side of vicarious adventure. Call it 65%/35%. All smash and grab isn't interesting to me but I don't want to play a telenovela, either. I'm going to highlight the backstory aspect, though. In my view backstories can become a real burden and like a lot of GMs, I've had players who seem to write an entire telenovela script and expect me to read it, as if I didn't have enough to do already. I have found that I want the following for a PC. I'll use 5E as an example, though the principles apply to other games easily enough. In 5E there are four tiers of play, levels 1-4, 5-10, 11-16, and 17-20, corresponding to increasing degrees of importance in the game world from local, regional, national, and worldwide (more or less). As a DM, I want a shot paragraph about the character's background and then one to highlight enough of who the PC is for each tier. What is the most notable thing to happen at each tier? What is their call for adventure now? It gives the player and GM enough to work with to get the game rolling without piling on irrelevant details that just end up being a pain. If you're creating a starting character, all that's needed is a few sentences, maybe a paragraph. Starting characters (at least in a game like 5E) are not the king's champion. Maybe your father was before he died in battle, leaving your family impoverished, and you're trying to get out from under his shadow by adventuring in the Borderlands? That's [I]great [/I]for a starting character. It leaves enough loose ends for the DM to work with. Maybe you find out later that your father wasn't actually killed in battle but was killed by treachery? Now there's an enemy! For a higher level PC this can get trickier. Surely a higher level character has done [I]something[/I] notable. As an example, I replaced a longtime PC in a Tier 3 game (levels 11-16) on the cusp of Tier 4. My previous PC had reached a point where it made sense to retire from the campaign and go on a divine quest. We were oriented in Sigil, so I made my new PC from the Sigil aristocracy, rooted in an old aristocratic family there. In Tier 1 she joined the Transcendent Order, one of the factions of Sigil. In Tier 2 she fought a duel with her brother that became fatal. Not too long before joining the party, she had a famous match in the arena solo against a Fire Giant which was still buzz in Sigil. I added a bit more fluff and some family connections because that was relevant to the game but not a lot. Her motivation for joining the party had to do with a test imposed by the Transcendent Order to become the successor to the Factol and the backstory gave enough reason for the party to recruit an otherwise unknown quantity. The DMused this background and filled in some relevant events when it fit with the rest of the campaign. For example, family connections became important at one point. Anyway, what I find is that this gives some character background to work with, without getting in the way of the adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: The Great Divide
Top