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General Tabletop Discussion
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Worlds of Design: The Importance of Self-Consistency
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<blockquote data-quote="HammerMan" data-source="post: 8543465" data-attributes="member: 84112"><p>I disagree with the basic idea.</p><p></p><p>"And a Miracle Occurs" can still be consistent.</p><p></p><p>in star trek we have teleporters. it is consistent. However it was pointed out many times that the Heisenberg principle meant they can't work the way they say they do... the answer, in TNG we have geordi and O brian fixing 'Heisenberg compensators'</p><p></p><p>all a Heisenberg Compensator is, is a sci fi "And a Miracle Occurs". </p><p></p><p>we are playing a game full of magic... literally a Miracle could occur</p><p></p><p>also Anachronisms make no sense unless you are playing in earth history... because the game doesn't model anytime period but a general feel. Even then in a very real history you could have a cowboy, a Victorian detective, a samaras all fight a early predecessor to a tank... but it would FEEL anachronistic because we now put them in different genre.</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8543465, member: 84112"] I disagree with the basic idea. "And a Miracle Occurs" can still be consistent. in star trek we have teleporters. it is consistent. However it was pointed out many times that the Heisenberg principle meant they can't work the way they say they do... the answer, in TNG we have geordi and O brian fixing 'Heisenberg compensators' all a Heisenberg Compensator is, is a sci fi "And a Miracle Occurs". we are playing a game full of magic... literally a Miracle could occur also Anachronisms make no sense unless you are playing in earth history... because the game doesn't model anytime period but a general feel. Even then in a very real history you could have a cowboy, a Victorian detective, a samaras all fight a early predecessor to a tank... but it would FEEL anachronistic because we now put them in different genre. [/QUOTE]
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