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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: The Lost Art of Being Lost
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<blockquote data-quote="Hussar" data-source="post: 8873949" data-attributes="member: 22779"><p>But, traveling isn't something you do in the game. You simply state, "I want to move from A to B". There's nothing else to be engaged with. If I get lost, I have zero input into getting unlost because it's just a random roll. </p><p></p><p>Traveling without getting lost is typically 30 seconds at the table. You spend three days traveling from A to B, you have this many encounters along the way. The fun part is the encounters. Traveling? Who cares? There's nothing inherently interesting about travel in the game.</p><p></p><p>Even in a exploration game, it's revealing the next hex that's interesting. Ok, I'm lost, so, I stop revealing hexes. Well, I keep rolling dice until I can start doing the stuff that I actually want to do - revealing hexes - again. </p><p></p><p>The mind numbing tedium that DM's think is fun for players just baffles me to no end. I'm playing with a DM who thinks the way you do [USER=6787503]@Hriston[/USER] - that every single thing you do in the game must be detailed out. It's tedious and boring. Just like being lost in real life.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8873949, member: 22779"] But, traveling isn't something you do in the game. You simply state, "I want to move from A to B". There's nothing else to be engaged with. If I get lost, I have zero input into getting unlost because it's just a random roll. Traveling without getting lost is typically 30 seconds at the table. You spend three days traveling from A to B, you have this many encounters along the way. The fun part is the encounters. Traveling? Who cares? There's nothing inherently interesting about travel in the game. Even in a exploration game, it's revealing the next hex that's interesting. Ok, I'm lost, so, I stop revealing hexes. Well, I keep rolling dice until I can start doing the stuff that I actually want to do - revealing hexes - again. The mind numbing tedium that DM's think is fun for players just baffles me to no end. I'm playing with a DM who thinks the way you do [USER=6787503]@Hriston[/USER] - that every single thing you do in the game must be detailed out. It's tedious and boring. Just like being lost in real life. [/QUOTE]
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Worlds of Design: The Lost Art of Being Lost
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