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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: The Lost Art of Being Lost
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<blockquote data-quote="EzekielRaiden" data-source="post: 8880164" data-attributes="member: 6790260"><p>Getting past a death knight's fortress: Not actually lost, you just don't know how to get to where you want to go. You know you are at the death knight's fortress.</p><p>Dealing with an elder brain: Has nothing to do with being lost, other than that they weren't on the path they intended to take, which can be caused by any number of things.</p><p>Dealing with a demon lord: ditto.</p><p>Dealing with a doppelganger eliminating NPCs: <em>totally</em> unrelated to being lost, as this can apply on any long journey.</p><p></p><p><em>None of these things are about being lost</em>. They are about <em>finding your way out</em>. Which is, and has been, my point. The "you are lost" part is the <em>least interesting</em> part of this process. It can easily be replaced in most cases, and even when it <em>can't</em> be replaced, the interesting part is when you start having <em>some</em> idea, even if it's only partial or incomplete or "well, it's a start," of how you can get to where you want to go, or at least get to somewhere where you can figure out how to get there.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8880164, member: 6790260"] Getting past a death knight's fortress: Not actually lost, you just don't know how to get to where you want to go. You know you are at the death knight's fortress. Dealing with an elder brain: Has nothing to do with being lost, other than that they weren't on the path they intended to take, which can be caused by any number of things. Dealing with a demon lord: ditto. Dealing with a doppelganger eliminating NPCs: [I]totally[/I] unrelated to being lost, as this can apply on any long journey. [I]None of these things are about being lost[/I]. They are about [I]finding your way out[/I]. Which is, and has been, my point. The "you are lost" part is the [I]least interesting[/I] part of this process. It can easily be replaced in most cases, and even when it [I]can't[/I] be replaced, the interesting part is when you start having [I]some[/I] idea, even if it's only partial or incomplete or "well, it's a start," of how you can get to where you want to go, or at least get to somewhere where you can figure out how to get there. [/QUOTE]
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Worlds of Design: The Lost Art of Being Lost
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