Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: The Lost Art of Being Lost
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8880220" data-attributes="member: 22779"><p>Assume forever and you are almost guaranteed to fail. That's the problem. Giving advice to people that amounts to, "Well, it's okay to take things really slowly because your campaigns might last 5 or 10 years" is pretty cold comfort to the vast majority of players who never see a campaign longer than 2 years. We know that this is true. This has always been true. Campaigns that last more than 2 years are the outlier. As in the very, very tiny minority outlier. </p><p></p><p>So, should we base game design on that tiny minority of gamers whose lives are stable enough that they can actually have a 5-10 year campaign or should the game be based on the other 99% of gamers who will never see a campaign that long? </p><p></p><p>Good grief, if I'm 19 years old, just getting into a new campaign, the odds that I could keep playing that campaign 3 years later are staggeringly small. </p><p></p><p>Who in their right mind commits to a 10 year campaign? Never minding the massive real life impediments piling up against that sort of campaign, let's also not forget that there are lots and lots of gamers that have no interest in playing the same campaign for that kind of length. There's a very good reason why we've seen Adventure Path campaigns as the de facto standard for D&D for almost twenty years now. Between what Paizo started and what now both Paizo and WotC do, the idea that you'd actually play that same character in the same campaign, for thousands and thousands of hours is, to me, mind bogglingly boring. I couldn't stand doing that. My current Candlekeep campaign is coming up on the two year mark in May and we will very likely be finished by then. </p><p></p><p>Those character's stories are done. I'm already one foot into the next campaign to be honest. I want to finish this one out and I'm hoping it will be glorious. But, the notion that I'd keep this same campaign going for the next eight years? No thanks. I have zero interest. There are too many other stories, other settings, other ideas that I want to explore.</p><p></p><p>And this little quote right here:</p><p></p><p></p><p></p><p>Is pretty much the complete opposite of what I want in a campaign as a player or a DM. If the campaign isn't about those characters, then why am I bothering to play it? If my character is so superfluous to the campaign, that I (the player) can be replaced by another player and another character and the campaign just carries on, then, well, to me, there's not much point in me even sitting at the table. Who cares? My character is of so little importance to the campaign that he or she can be replaced at any time? Forget that. The characters ARE the campaign. That's the whole point of play. Otherwise, I might as well just read a book about someone's setting since my character is just one generic piece that can be replaced by any other generic piece. No thanks.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8880220, member: 22779"] Assume forever and you are almost guaranteed to fail. That's the problem. Giving advice to people that amounts to, "Well, it's okay to take things really slowly because your campaigns might last 5 or 10 years" is pretty cold comfort to the vast majority of players who never see a campaign longer than 2 years. We know that this is true. This has always been true. Campaigns that last more than 2 years are the outlier. As in the very, very tiny minority outlier. So, should we base game design on that tiny minority of gamers whose lives are stable enough that they can actually have a 5-10 year campaign or should the game be based on the other 99% of gamers who will never see a campaign that long? Good grief, if I'm 19 years old, just getting into a new campaign, the odds that I could keep playing that campaign 3 years later are staggeringly small. Who in their right mind commits to a 10 year campaign? Never minding the massive real life impediments piling up against that sort of campaign, let's also not forget that there are lots and lots of gamers that have no interest in playing the same campaign for that kind of length. There's a very good reason why we've seen Adventure Path campaigns as the de facto standard for D&D for almost twenty years now. Between what Paizo started and what now both Paizo and WotC do, the idea that you'd actually play that same character in the same campaign, for thousands and thousands of hours is, to me, mind bogglingly boring. I couldn't stand doing that. My current Candlekeep campaign is coming up on the two year mark in May and we will very likely be finished by then. Those character's stories are done. I'm already one foot into the next campaign to be honest. I want to finish this one out and I'm hoping it will be glorious. But, the notion that I'd keep this same campaign going for the next eight years? No thanks. I have zero interest. There are too many other stories, other settings, other ideas that I want to explore. And this little quote right here: Is pretty much the complete opposite of what I want in a campaign as a player or a DM. If the campaign isn't about those characters, then why am I bothering to play it? If my character is so superfluous to the campaign, that I (the player) can be replaced by another player and another character and the campaign just carries on, then, well, to me, there's not much point in me even sitting at the table. Who cares? My character is of so little importance to the campaign that he or she can be replaced at any time? Forget that. The characters ARE the campaign. That's the whole point of play. Otherwise, I might as well just read a book about someone's setting since my character is just one generic piece that can be replaced by any other generic piece. No thanks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: The Lost Art of Being Lost
Top