Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: The Lost Art of Being Lost
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8881196" data-attributes="member: 29398"><p>So the only story you'd care about is that of your own single character? That seems a bit...something. Self-centered, maybe?</p><p></p><p>The campaign, and by extension the party in play at the moment within that campaign, is and always must be bigger than any one character, as must its story. Otherwise you're playing x-number of different games all at once, where x is the greater of the number of players at the table or the number of characters in play; and the DM's job largely becomes Cat-Herder In Chief.</p><p></p><p>Think of a typical stage play with a cast of, say, thirty. Some of those thirty might only be on stage for a minute out of a two-hour show, others will be on stage for a significant part of the show, while a few - the stars - will be on stage most of the time. My take on it is that <em>every one of those actors</em> maps to a PC in a campaign - some are only in for a few moments, others hang around for ages - and it's the luck of the draw that determines whether you end up playing a star or a series of bit parts or, eventually, both.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8881196, member: 29398"] So the only story you'd care about is that of your own single character? That seems a bit...something. Self-centered, maybe? The campaign, and by extension the party in play at the moment within that campaign, is and always must be bigger than any one character, as must its story. Otherwise you're playing x-number of different games all at once, where x is the greater of the number of players at the table or the number of characters in play; and the DM's job largely becomes Cat-Herder In Chief. Think of a typical stage play with a cast of, say, thirty. Some of those thirty might only be on stage for a minute out of a two-hour show, others will be on stage for a significant part of the show, while a few - the stars - will be on stage most of the time. My take on it is that [I]every one of those actors[/I] maps to a PC in a campaign - some are only in for a few moments, others hang around for ages - and it's the luck of the draw that determines whether you end up playing a star or a series of bit parts or, eventually, both. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: The Lost Art of Being Lost
Top