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Worlds of Design: The Lost Art of Running Away
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<blockquote data-quote="reemul" data-source="post: 8064136" data-attributes="member: 19729"><p>Later D&D versions got players used to only seeing level-appropriate opponents. Encounters became a resource management problem rather than a real threat, tracking healing and spell slots before deciding to continue for the fight. Yawn.</p><p></p><p>Early D&D wandering monster charts included everything likely to show up in the region, no matter the level, and you needed to be willing to run/bribe/grovel if you encountered a foe too tough to fight. If there was a famously deadly hag in the swamp, you could find her the first night if you were unlucky - everyone knew she lived there, be warned. A big damn dragon living on a mountain isn’t just waiting for the prophesied opponent to be ready, he’s got wings and a ridiculous range, he could appear in the sky above you a hundred miles from their supposed lair. Careful parties watched, and studied, and consulted experts. And they still got unlucky and had to run for their lives. </p><p></p><p>Knowing all the stats and point values of the enemies at a glance might be handy for a small unit wargame, but a real RPG should have a little wonder, every now and then.</p></blockquote><p></p>
[QUOTE="reemul, post: 8064136, member: 19729"] Later D&D versions got players used to only seeing level-appropriate opponents. Encounters became a resource management problem rather than a real threat, tracking healing and spell slots before deciding to continue for the fight. Yawn. Early D&D wandering monster charts included everything likely to show up in the region, no matter the level, and you needed to be willing to run/bribe/grovel if you encountered a foe too tough to fight. If there was a famously deadly hag in the swamp, you could find her the first night if you were unlucky - everyone knew she lived there, be warned. A big damn dragon living on a mountain isn’t just waiting for the prophesied opponent to be ready, he’s got wings and a ridiculous range, he could appear in the sky above you a hundred miles from their supposed lair. Careful parties watched, and studied, and consulted experts. And they still got unlucky and had to run for their lives. Knowing all the stats and point values of the enemies at a glance might be handy for a small unit wargame, but a real RPG should have a little wonder, every now and then. [/QUOTE]
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