Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: The Lost Art of Running Away
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMMichael" data-source="post: 8064353" data-attributes="member: 6685730"><p>This. Encounter-level calculations suggest that your party will win the fight most of the time, but occasionally encounter something that's too difficult. When the latter happens, the solution is to gain more experience until your party wins the EL-calculation. I haven't seen a Non-Combat chapter that tells PCs how to win or prepare for a fight that they're likely to lose.</p><p></p><p></p><p>I've been in several situations, as a PC, in which my character decided that fighting was not a good option. The other PCs, however, saw things differently. To flee at that point is to abandon one's comrades. The peer pressure becomes metagaming when those hard-headed PCs start falling, and while they're unconscious, the players can still witness you running away from them even if the characters can't, so you don't. Lesson learned: run away early, while the other PCs still have the option to run. Then it's their fault that they died, not yours <img class="smilie smilie--emoji" loading="lazy" alt="🤓" title="Nerd face :nerd:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f913.png" data-shortname=":nerd:" /></p><p></p><p>I facilitate the flight of my PCs by giving them an extra combat action: Flee. Opponents with actions to use can attempt to block this, but since it means that the remaining PCs represent an easier fight, the NPCs are not likely to oppose it.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8064353, member: 6685730"] This. Encounter-level calculations suggest that your party will win the fight most of the time, but occasionally encounter something that's too difficult. When the latter happens, the solution is to gain more experience until your party wins the EL-calculation. I haven't seen a Non-Combat chapter that tells PCs how to win or prepare for a fight that they're likely to lose. I've been in several situations, as a PC, in which my character decided that fighting was not a good option. The other PCs, however, saw things differently. To flee at that point is to abandon one's comrades. The peer pressure becomes metagaming when those hard-headed PCs start falling, and while they're unconscious, the players can still witness you running away from them even if the characters can't, so you don't. Lesson learned: run away early, while the other PCs still have the option to run. Then it's their fault that they died, not yours 🤓 I facilitate the flight of my PCs by giving them an extra combat action: Flee. Opponents with actions to use can attempt to block this, but since it means that the remaining PCs represent an easier fight, the NPCs are not likely to oppose it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: The Lost Art of Running Away
Top