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General Tabletop Discussion
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Worlds of Design: The Lost Art of Running Away
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<blockquote data-quote="RangerWickett" data-source="post: 8064472" data-attributes="member: 63"><p>I would love it if monsters and adversaries were designed to encourage surveillance and intel gathering. There's not enough incentive in 5E, I think.</p><p></p><p>Who here has played Horizon: Zero Dawn? </p><p></p><p>You sneak up on enemies, analyze their patrol route, figure out where they're vulnerable, and then take a moment to pick out the weapon you want to use. You might use a grappling line to pin a big monster so it can't attack you in melee. Or use a tripcaster to lay an explosive tripwire. Or fling flaming bombs to cause explosions if a robo-dinosaur has flammable components, or shocking bombs to temporarily disable certain tech. You might get a sort of autocrossbow to deal with swarms of humans, or rely on a nice hardpoint arrow to land a precision shot in the vulnerable eye of a Watcher. </p><p></p><p>You might sneak up and swing a spear haft into the gangly legs of a strider to knock it over so you can impale its vulnerable belly. Or use tearblast arrows that vibrate loose armor plating on a massive Thunderjaw so you can strike the mechanical components underneath. You might even occasionally knock a laser off a monster and be able to use the few lingering charges to shoot it with its own weapon.</p><p></p><p>If D&D had weapons of that much variety, and anyone could use them, then you'd have more reason to scout, or to hit a vulnerable enemy and then withdraw so you can switch weapons or craft something they'll be especially vulnerable to.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8064472, member: 63"] I would love it if monsters and adversaries were designed to encourage surveillance and intel gathering. There's not enough incentive in 5E, I think. Who here has played Horizon: Zero Dawn? You sneak up on enemies, analyze their patrol route, figure out where they're vulnerable, and then take a moment to pick out the weapon you want to use. You might use a grappling line to pin a big monster so it can't attack you in melee. Or use a tripcaster to lay an explosive tripwire. Or fling flaming bombs to cause explosions if a robo-dinosaur has flammable components, or shocking bombs to temporarily disable certain tech. You might get a sort of autocrossbow to deal with swarms of humans, or rely on a nice hardpoint arrow to land a precision shot in the vulnerable eye of a Watcher. You might sneak up and swing a spear haft into the gangly legs of a strider to knock it over so you can impale its vulnerable belly. Or use tearblast arrows that vibrate loose armor plating on a massive Thunderjaw so you can strike the mechanical components underneath. You might even occasionally knock a laser off a monster and be able to use the few lingering charges to shoot it with its own weapon. If D&D had weapons of that much variety, and anyone could use them, then you'd have more reason to scout, or to hit a vulnerable enemy and then withdraw so you can switch weapons or craft something they'll be especially vulnerable to. [/QUOTE]
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