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General Tabletop Discussion
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Worlds of Design: The Lost Art of Running Away
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<blockquote data-quote="Helldritch" data-source="post: 8064709" data-attributes="member: 6855114"><p>Strange... Players in my games learned to flee. Dying is very real and you start at half the average XP of the group. That can mean two levels down the party's average level.</p><p>Rules that I apply:</p><p>1) Random encounters do not give XP nor treasure but count towards the 6-8 encounter per day.</p><p>2) Patrols do not diminish the number of creatures in the lair. But if enough patrols go missing. The lair will be on full alert. And patrols are random encounters.</p><p>3) Capturing and releasing vilains for ransom or information is a real thing. The vilains will do the same. If you kill everything in sight, do not expect to surrender. You will be killed. If your foes can survive if they surrender, so will you.</p><p>4) There is no such thing as a balanced world. Yes you can encounter a dragon that is way too powerful for you. The dragon will be unaware of you unless you attack it first. If you do. Be ready to roll new characters.</p><p>5) Reputation can do a lot. A good reputation based on facts will bring you work and adventures. A bad reputation will show. A reputation based on a lie might bring you work that is way to hard for you. (But you said you killed a lich... what's an ancient dragon for you????)</p><p>6) Contacts can save you and bring you back from the dead. Especially if said contact is religious or has a big organisation. The mercernary way can be fun, but working for the king or a church or a mage's guild can save your ass.</p><p>7) You can have a milestone or not. It is not random, but based on specific goals that can be story related or not.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8064709, member: 6855114"] Strange... Players in my games learned to flee. Dying is very real and you start at half the average XP of the group. That can mean two levels down the party's average level. Rules that I apply: 1) Random encounters do not give XP nor treasure but count towards the 6-8 encounter per day. 2) Patrols do not diminish the number of creatures in the lair. But if enough patrols go missing. The lair will be on full alert. And patrols are random encounters. 3) Capturing and releasing vilains for ransom or information is a real thing. The vilains will do the same. If you kill everything in sight, do not expect to surrender. You will be killed. If your foes can survive if they surrender, so will you. 4) There is no such thing as a balanced world. Yes you can encounter a dragon that is way too powerful for you. The dragon will be unaware of you unless you attack it first. If you do. Be ready to roll new characters. 5) Reputation can do a lot. A good reputation based on facts will bring you work and adventures. A bad reputation will show. A reputation based on a lie might bring you work that is way to hard for you. (But you said you killed a lich... what's an ancient dragon for you????) 6) Contacts can save you and bring you back from the dead. Especially if said contact is religious or has a big organisation. The mercernary way can be fun, but working for the king or a church or a mage's guild can save your ass. 7) You can have a milestone or not. It is not random, but based on specific goals that can be story related or not. [/QUOTE]
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