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Worlds of Design: The Lost Art of Running Away
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<blockquote data-quote="Doug McCrae" data-source="post: 8064713" data-attributes="member: 21169"><p>1e AD&D DMG pg 111:</p><p></p><p style="margin-left: 20px">Experienced players without existing characters should generally be brought into the campaign at a level roughly equal to the average of that of the other player characters. If the average is 4th level, for example, an "average" die or d4 + 1 can be rolled to find a level between 2 and 5. This actually works well even if the average experience level of the campaign is 5th, 6th, 7th, or even 8th, especially when the "averaging" die is used. If the experience level is above 8th, you will wish to start such newcomers out at 4th or higher level. After all, they are not missing out on anything, as they have already played beginning character roles elsewhere, and they will not have to be virtually helpless and impotent characters in your campaign, as you give them a substantial level to begin with — 4th, 5th, or 6th for instance.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 8064713, member: 21169"] 1e AD&D DMG pg 111: [INDENT]Experienced players without existing characters should generally be brought into the campaign at a level roughly equal to the average of that of the other player characters. If the average is 4th level, for example, an "average" die or d4 + 1 can be rolled to find a level between 2 and 5. This actually works well even if the average experience level of the campaign is 5th, 6th, 7th, or even 8th, especially when the "averaging" die is used. If the experience level is above 8th, you will wish to start such newcomers out at 4th or higher level. After all, they are not missing out on anything, as they have already played beginning character roles elsewhere, and they will not have to be virtually helpless and impotent characters in your campaign, as you give them a substantial level to begin with — 4th, 5th, or 6th for instance.[/INDENT] [/QUOTE]
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